riadsala

riadsala

Joined Member # 3138739
1 Posts 9 Replies 658 Reputation

oh, I know it's possible to do with the current system. I just thought it could be built upon, without adding to the need for the player to babysit all his/her fleets. Maybe the ongoing Dom3 game that I'm involved in is clouding my judgement. But I do quite like that system (in theory at least, Dom3 doesn't have the best implementation). having to plan ahead and second guess your opponenet on a tactical level... coming up with a plan before you send your ship in to the ene

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Hello, was reading up on what to look forward to in the new expansion, and having a think about what I like about Sins. Mainly, teh lack of mirco managing, and the ability to play strategically with ongoing battles on several fronts. It makes the game feel pretty epic. And i like that you can happily leave your fleets to get on with a fight while you try and muster reenforcements, or a counter-attack etc. One way to improve combat, without ruining this balance m

7 Replies 21,828 Views