[quote who="Ordian" reply="2" id="2119420"]Moonchild333: In theory, yes it is possible, but there are restrictions. One would be I do not think there is a way to actually construct one in game, and it would always be there even in the beginning. Ships and structures are able to change their look through research because their entity files are compatible with the line MeshNameInfoCount, however planet entites cannot as far as my knowledge. Would be interesting to s
Moonchild333
It will be insane. and i do think that all the Micro MP Gods will start to rip their Hair pretty fast [e digicons]:omg:[/e] Micro God- OMG!!!!1 my lvl 8 Egg starting to get critical!!!!! but im almost done with that KILL PRETTY PLZ LAST!!!!!!! [e digicons]8O[/e] *Egg starting to move randomly around that turrets Pack! * Egg getting [e digicons]:banhammer:[/e] ed to death &nb
i would like to see more than one pirate faction .... so i have to Choose wich pirate will go on Who...
thx . and btw... im not requesting anything . Just asking to c a Good modeder (aka you) point of view on the Syon sphere mod. is it possible iwth the game in its present state???? here is the link https://forums.sinsofasolarempire.com/344732
Great Mod.... I jsut finish a 8 hours multi huge agasint AI.... ur new research are awsome!!! my concern is that AI dont seems to use it.... so after ive done lets say 1/2 of the armor and 1/2 of the HP upgrad, im pretty much sure i win the game. i watched my replay and *spy* of the tech Tree of the AI. It was i late game. My research were full ( minus fleets) . AI 1-3 Upgrades in HP (total of 40 i think ?) about the same with Armor. so my CS wer
Yup .... Jsut finish a Huge multi agasint 5hards and 4 Unfairs. team unlocked. at first its hard . but do lots of research early on building ONLY caps Marza( if u play TEC ). if u can make 2 teams of 3 Marza.... u win. Plain and simple . keep them alive and build ur fleets around them rest of the game will be taking wolrds one by one until u can build the Novalith. to say i do agree that a good assault with Moving starbase is the Vasari sides of Marza su
last time i had that it was because i was trying to run maps that dont work with/without particular mods. for me it was a solar System without the 7ds mod if i remember. [e digicons]:|[/e]
well.... cant help you excpet saying that u should REALLY considered entrechment.... if ur looking for Complexity stuff.... Starbase and mines change the game way more than mods... tho i must say that i had a blast with 7ds but now im all but DS from Mad! a 35k hp starbase isnt just something u can ignore even more if its a Vasari one. [e digicons]}:)[/e] your 10 bucks will give u an all new game. i promis u wont be dispaointed [e digicons]:thumb
[quote who="Annatar11" reply="3" id="2114211"]Yeah, and how much fun would it be to play vanilla against Entrenchment? [/quote] Well... don't know about MP but i did a Huge single with 8 Hard AI w/o touching the D-fence Windows and GEEZ..... poor guy that dont have it trying to win.... as soon 1 Full up. SB appear with a Regen Dock.... GL with ur LRM and ur CS blowing up like nothing [e digicons]:D[/e] .
i got soase on 2 XP 64 atm... both playing very well i dont c why it wouldnt on vista... since the problem that ur concerned with is the fact that its 64 bit Arch.
[quote who="Nabatam" reply="3" id="2111220"]I just wished they changed "pirates" for something that would make some more sense in the setting of "Sins". Somehow, the fact that a bunch of pirates can mount a massive attack on well established interstellar empires doesn't cut it for me. Dunno, a rebellious faction, a marauding alien race, anything but pirates. Not that pirates wouldn't exist in space, but they would most likely be just be a threat to trade, not to the survival of the empires th
oh ya.... think some1 already said it... but .... Sins of a solar empire .... nice game... dunno if many ppl knows about it l know about it... but i Strongly recommand it [e digicons]:rolleyes:[/e]
Hey look what u can do with imagination and a good game W/O crappy story https://forums.sinsofasolarempire.com/343799
building one on each GW wat my strategis when iwrote that. until that stupid quota came up whit some 4/3 quota. its pretty much money lost.
Ok..... ill try that... but building LRM that much that soon in the game ... wont be more cosly than building lets say 1 other cap if the ennemy is that week 2 caps should b hable to crush him right?
[e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] I WANT MOOOOORRRREEEEE!!!!!! Serisouly..... [e digicons]8(|[/e] ..your good at it do another one.... pretty plz! [e classic]:congrat:[/e]
So what u guys tell me is that i should start playing with Frigates???.... what i didnt said in the original post is that i make some Colonize ships as well as scout because they do some jobs that other ships cant (caputre Neutral Extractor and Watching for mines. but that'S pretty much it. Now ill go with another question if u dont mind.... i want to try something else for the 1st 30 minutes of play. and since i dont know other tactics for a good st
Here is my point.... i was playing sins 1.06 trying to do my acheivements. When i hit the 'Go Big or Go Home' one..... i realize that I can almost skip all frigate until end game, or what should i say, until your Research are completed.So my all time favorite strategie is to focus on CS and research and skip ALL the lower part or the Military Tree (except for the LRM that unlocked the Bomber power upgrade research and of course the Repair platform. I spend on research and Economics inst
My all time favorite (playing the game for 3 years and counting!!!) Guild Wars. By far the best game i EVER play. You cant get a better online game for that price.
wow.... I was so dumb to spam them all over... Thx for that Little map.... I'll sleep less stupid tonight... iwch in my case is a giant step [e digicons]:drool:[/e]
[quote]A refinery affects the gravwell it is in and all neighboring gravwells 1 phase jump away. Therefore a neutral extractor can support up to 4 refineries in neighboring gravwells[/quote] So what i do understand (i didnt know that) is that a Neutral extracotr 2 phases jumps away from the nearest Refinery wont get any bonus quota? (grrr.... this is what im REALLY not ready for MP. [e digicons]X|[/e]
There's also a research (as a TEC) that gives u 4 logical slot on EVERY system u got (i think its a lvl 5 or 6 research). So even the DEAD asteroide and the ''So well Placed'' Pirate base can build a Broadcast and they can be Easely defended.
Wow ... thx alot for that fast respond Now i can Put my refinery in a good way.... tyty
I always wonder what are the Refinery Quotas When you're passinbg ur Mouse over an extractor (Ex. refinery Quata 4/3). I just wonder how the mechanics of those quotas working. I play Sins for about a year now and still havent figured that out. I've search in Forums, didnt find anything. Thx p.s. Im a french speaking person so sorry for my VERY bad english
[e digicons]:(O[/e] OK... i'm scared now... not cuz ppl think about HUGE Sex toy floting into space.... no... cuz i got the same idea when i 1st saw it... and YES i do have good SEX at home, with a REAL [e digicons] Meh... Still have that 'stiff drink'' around???? [e digicons]:rofl:[/e]