Turn-based fantasy...yay!
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Turn-based fantasy...yay!
I'd like the AI to be fixed so that it will concede when it's hopelessly doomed. Having to bomb every last crystal extractor into oblivion is tedious and takes away from a fun endgame. I know some folks like the satisfaction of destroying every last bit of the enemy, but maybe we could have a "surrender" toggle for the AI? Please!