Cap ships are great, but I really don't build more than 4, even in large games. They're great for early game battles, but late game fleets get so large their huge early game advantage almost gets negated. This is a beginner's guide to win. 1)Play TEC. 2)Build eco. 3)??? 4)Profit.
AgentSmith16
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Yeah, I fail to understand why flak is a good counter against LRM's, but I'll take it. =D I play as TEC and I still think the Advent are the weakest faction in a balanced game. The TEC and Vasari will completely wipe them late game with TEC's uber economy, and Vasari's "Experimental units." I came from SupCom:FA because of really poor support from devs, so I still refer to units in that sense, somewhat. Advent do have some nice synergy going on with their units, but overall TEC is still the
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