Can't you give AI controlled allies orders anyway? To attack and defend and such. Not the same as just owning the units outright, but they always seem pretty happy to go along with my plans when I use those buttons.
Rihalad
Things you have at a planet before you scuttle continue to work too, like the phase stabalizer will continue to work for a planet after you've given it to an ally, but they still take up slots. It'll say 0/10 slots used when you mouse over the tactical structures button, but if you try and build anything it acts as if those slots actually are taken, so maybe a tiny bug there. But in the end it's good [i]and[/i] fair. :SURPRISED:
I first thought repulsion was gonna be great. When you can knock your enemies around to wherever you want, you've got a lot of tactical options, keeping them [i]away[/i] is only one. Knock their carriers/LRMs into your own shorter-range things. Push them away from the edge of the gravity well so they can't jump (mind you, if you push them while the phase window thing's already opening, it won't get interrupted - is this intended?). Push half their fleet away so you only fight a