The Orichalcon

The Orichalcon

Joined Member # 3142011
0 Posts 6 Replies 76 Reputation

Playing against a Medium opponent, I always find that the pirates will saunter about one of their systems before getting bored and travelling back to the base where they stay, rather than despawn. It usually results in pretty much every game of mine having a pirate base with hundreds upon hundreds of pirates at the base in the end. Here's a screenshot example where I had to build an entire fleet just to take them down. [IMG]http://img501.imageshack.us/img501/608

44 Replies 99,413 Views

[quote]Ok I'm getting a "Setup is not supported by Windows XP x64" message when trying to install this Impulse dealy. Could someone point me towards a fix for this, or the right place for an answer if this is the wrong place to ask.I'd like to try this beta on my currently fully working x64 copy of SoaSE Tell XP to run the installer in 32-bit mode and that should do the trick.[/quote] Yeah, and how exactly do I do that? I tried the compatibility wizard, which didn't help. That's as

98 Replies 120,276 Views

Ok I'm getting a "Setup is not supported by Windows XP x64" message when trying to install this Impulse dealy. Could someone point me towards a fix for this, or the right place for an answer if this is the wrong place to ask. I'd like to try this beta on my currently fully working x64 copy of SoaSE

98 Replies 120,276 Views

Ok, can this argument take second priority to questions that are actually about the patch content? I really want to know the answer to the question I asked earlier. [quote]-Abilities can now require resources to be used instead of antimatter. Resource management is difficult enough without capital ships stealing them randomly for auto-enabled abilities. Can you make it so any resource-abilities are auto-disabled when a capital ship is built, and give us a list of which abilitie

574 Replies 1,722,183 Views

This is my only real concern after a full read-through: -Abilities can now require resources to be used instead of antimatter. Resource management is difficult enough without capital ships stealing them randomly for auto-enabled abilities. Can you make it so any resource-abilities are auto-disabled when a capital ship is built, and give us a list of which abilities have been changed to include resources? Apart from that, I'm really looking forward to the AI and graphic

574 Replies 1,722,183 Views