-Anon-

-Anon-

Joined Member # 3142380
2 Posts 2 Replies 263 Reputation

I have been reading up on how the Sova rushes work and last night I decided to try it out myself. Non-Random map (so I knew where to go = HAX) This is pretty much how it went: 1. Scout asap to find nearest opoenent (~4 jumps away) 2. Build capship factory + sova 3. Start moving the sova to their homeworld 4. Upgrade Sova to level 3, netting lvl2 embargo + lvl1 Heavy strike craft 5. By the time it has 1 jump left to their capital its lvl3 with max bombers. 6. Upo

27 Replies 15,481 Views

Great tips & tricks! Keep them coming. [B]From what I'm seeing so far: [/B] >>> Strike craft are a sensitive subject, some people use them, and others avoid them completely. In any case, keep more bombers vs fighters. >>> Phase Inhibitors can help with fleets merely "passing through" to your ungaurded areas. >>> Turrets can be easily outranged, making hangers more superior. >>> Repair Bays are good but won't affect a determined endgame fleet. <br/

58 Replies 31,576 Views

I’m really looking to gain some information in regards to which defense structure is better. Whether it be TEC/Advent/Vasari If anyone could provide me with some information or strategic tips to better help me defend my “lesser” guarded planets. Defense at a certain choke point can be vital in any given match Scenario: Map: Any map, Any size. (Trying to keep it open for more suggestions/tips) Game Type: Any (preferably FFA) Situation: You cont

58 Replies 31,576 Views