[quote]Suggestion: One way to avoid the issue of straggling ships would be to move your fleet into a clump at the end of your grav well before giving the order to jump. Methinks this would be effective if you like to have your force attack completely en masse, which I agree is the best strategy if logistically possible.[/quote] See the problem still happens for me, even if I send my fleet to the edge of a gravity well all together. Its really random, but more often than not they do not
Altered_Soul
My problem comes from the fact that I am more than willing to wait for all ships to get organized properly before jumping when using group move, as it allows me strike force to arrive together and not in piece meal to be ripped apart by the defense forces. As of now, I can barely get a group to leave even close to coordinated. Some ships will just take off on the word go, others will just sit there and twiddle their thumbs, then decide to join the rest of the group.
I don't think this problem is endemic to the 1.1 beta, as I have always had trouble with fleets consistently following the order of group move. Sometimes it works, other times its very bad. Every time I have noticed it fail, was when there were strike craft out and about and not being recalled to their repsective cruisers or capitals.
[quote]If you can't download, try the alternate download option in Impulse's preferences (click the blue orb in the corner).Just a general usability tip to all developers out there: Don't put any important options under things like blue orbs. Normal people like me do not have it occur to them to click on things like that to get more options. It looks like a piece of the background to me. I had the same problem with microsoft office 2007 --couldn't even save a file until I realized they hid the o
It is the second ship from the left of all of the capital ship options. It is a special ability though and a point must be used to invest in the skill. Every capital ship gets a point to spend upon creation, so pick colonize as the first one :).
[quote]Had the same problemI have also had ships told to jump out turn around completely and head STRAIGHT for the enemy fleet.. and when its a capship it can cost you the game.Pathfinding needs some extra work and or they need to make ships turn/accelerate quickly when they are given an order to move and they find themselves "traped"[/quote] I haven't had that problem, but I am quite sure its the same problem as mine just with an enemy fleet at the other end. Otherwise, the pa
Hey all, I have been noticing an odd behavior on some ships as I play through this amazingly addictive game. When pumping out more ships to add to a fleet, any fleet of any flagship, sometimes a select individual frigate seems to decide to always flee to the edges of the current gravity well, or even worse in some situation, always flee back to the grav well it originated from. At first I only noticed it on TEC flak frigates, and they would not attack unless force
[quote]Both tried and discarded for gameplay/fun reasons early in development. And as noted by others, making something an option doesn't make it any easier to add or balance; it actually makes it twice as much work, since the game needs to work well in *both* modes.[/quote] Are you mentioning the "orbiting planet" and/or the inner orbit = volcanic and outer orbit = ice? Either way, I see the potential difficulties in creating a truly functioning solar system, of both hardware
Well I have gotten a fairly solid lineup of names, and I still find it fun to name, even if it is a tactically futile gesture. I like to name some of them after German words revolving around spirit/mind/soul etc etc. My designator is a play on my typical callsign, Altered Soul, IAS (In Altered Service, which is quite fitting for TEC) Gehirn Seele Animus Kampfgeist Moderne Primasprit Wandertrieb Seelenpein Ansicht Gewaltsam Armatu
[quote]Evil not all of us wish for a large amount of thinking with our games, thats the reason for an EASY mode in the AI. While it would be awesome for YOU to synchronise your fleet movements with the movements of planets most of us do not want that level of deepness. It WOULD add to micromanagement because of the variables that would be added. Especially on large maps with multiple orbits. (more than one star).[/quote] So you are saying that you feel than an OPTION would negate your e
[quote]All of these suggestions were tried, pretty sure, by the devs. They chose agaisnt them due to the micromanagement they would create.[/quote] I can't agree with this. The OPs idea is in fact intriguing, but I doubt the devs opted against it for UI simplicity. I doubt they never thought of adding the options, either. My guess would be that it was programming-wise not feasible or after playtesting was found to just not work to an ideal state (even if it was toggleable).
FOR THE SWARM! All you need to do is spell out kekekekeke at some point in the gravity well. That would be awesome lol.
[quote]haha it's glad to know that idkmybffjill isn't a localized phenomenon. That phrase was hilarious. =PI think you me "Kol" battleship, not "Kor."[/quote] Oh yes, thats a great phrase indeed. If I wasn't so noobish I was going to name the second Kol (whoops, just needed to prove my noob status clearly) "TISNF". I also thought "Xenu's DC10" would be a great name, but I have no idea what ship to apply it to.
I have had a slightly different problem. It seems they don't like to stay WITH the fleet even when not engaged. I will get a screen when I can, but when I moved to a planet to invade with a few flak frigates in there, and had a tight coordination setting for my fleet, all the flaks just flew to the phase lines at the edge of the gravity wells... And stayed there, no matter what happened. So in short, they were utterly useless, and I have yet to field them again.
In my short first game, I named my first cap (Kor) Titanic. As I was learning how to play, I wasn't using scouts, so I just warped the ship out to what I now know as a Pirate planet. Yeah, more or less an iceberg for comparison. It was quite a chuckle worthy moment. Since I knew I had basically boned the game, my second Kor there was named IDK myBFFJill, and after that Iceberg. As for following serious names (actually only in my first "real" game since I am bra