thread bookmarked :)
Earthpigg
thinking of future ship names with the help of thesaurus.com... EPS Audacious EPS Bold EPS Dauntless EPS Belligerent (i like that one) EPS Assert
Warlord Earthpig is my empire's name EPS = Earthpig's Ship EPS Valiant EPS Crusader EPS Genocide (ever notice that your ships are NUKING the BEJESUS out of planets?) EPS Murder (see above) EPS Conquest EPS Aggressive (i think i have to leave the EPS off this one cuz its to long)
bump because there is no 'report this thread/post to mods' feature on these forums and i want to make sure they see this :)
informative thread, ty for the advise guys.
i'd love to CenturionJixra. these folks made a great game. i love playing games online, and im used to getting torn the hell up all over the place when i first start playing against humans... par for the course. i play CoD4, and (before i got sins, not so much any more) WoW on a regular basis. starcraft and all the others from back in the day. but somewhere along the line, apparently, and as i understand it, the guys that made this great game made some silly decisions regarding how it w
took on a hard ai 1v1, no pirates, small random map... and won! that tip bout the comp not upgrading their cap ships paid off homefleet, as did the one about multiple smaller fleets kurotora, ty. AI tought me a thing or two about harassing raids too... learned the value of phase jump slowing. the AI fleets where mixed, but still seemed rather heavy on the carrier cruisers.... and didn't adapt once i went to building like 30% flak frigs. i avoided his
[quote]Knock off the insults guys, or I'll do it for you.[/quote] here is what i have to say to YOU, kryo! http://tinyurl.com/padsu
ya know what *i* remember? the civ II was 40 megs, and did not have to be installed - or even need the cd to run. i burned a copy of the civ2 folder onto a CD and played wherever i had happened to be :)
ya know what *i* remember? the civ II was 40 megs, and did not have to be installed - or even need the cd to run. i burned a copy of the civ2 folder onto a CD and played wherever i had happened to be :)
[quote]This was a test to find cheaters.It turns out that the two people who replied to this thread themselves were cheaters.They were reported and have been permanently banned from Rockhard Forums and Steelship Games.[/quote] dude are you some kind of retard or something? Private message from minidump: [quote]Thank you for your e-mail. You have been reported to stardock. Bye. Do not contact me.[/quote] ??? im pretty sure yo
great game. awesome game.
[quote]Please e-mail [email protected] if you want me to e-mail you an executable with a trojan.[/quote] no thanks.
[quote]Here's a suggestion: Why don't you see if you can handle hard ai?![/quote] cuz when im somewhere that i have the internet but cant play the game, i strategerize in order to maximize the play time i *do* have! :) thank you for the information, homefleet. is the next step up in difficulty from this normal with teams unlocked, or hard with teams locked? ie: are two normal difficulty AIs allied more difficult than one hard AI?
soo i can win this game now on a regular basis against the ai: - 4v4 ffa - teams locked - normal random - pirates on is the next step up in difficulty from this normal with teams unlocked, or hard with teams locked? whats the biggest thing the AI will start to do on hard that suprises you?
my only request is this: that the two companies developing each network/platform communicate enough to ensure that *both* platforms will play nicely with each other on the same machine today, tomorrow, and forever. is there any active dialogue between the two companies to ensure that some new 'feature' on platform A will not disable a game purchased through platform B, for example? and that if i happen to feel like using platform A to dload a patch for a game purchased on platf
nifty, ill be checking this out as soon as i get home
Illidian.
"One cannot compare client-server games to peer-to-peer games. There are many inherent differences in the network transport model alone (SINS doesn't have a "server" per say, all players run the etire game sim on their own machines, the "host" just sync's all of the clients together) which makes any attempt at comparison moot. " then perhaps that early on descision (peer-to-peer) was the questionable one? ... or was it a money-saving one because these folks aren't such an estab
I have a question. Any word on when the devs are going to fix their game so you don't *need* to do all this silly stuff? The vast majority of reasonably well designed games... work... when you install them. Call of Duty 4? installed, connected, worked perfectly. WoW? installed, connected, worked perfectly. etc Keep in mind folks that those of us that visit the forums are a minority. Things like this are why folks are moving over to conso