So make it so you can fight a titan smarter, not harder. I like it. Sounds like it could still be balanced. Just means you can't run your titan solo against a smart opponent or it could easily be caught with its pants down.
EganHauschild
From what I've seen so far, the Tec Rebel titan follows the philosophy of "the best defense is a good offense." Sniping from across a gravity well, I generally manage to drop the shield on an opposing titan or starbase before I even get into normal weapons range. And with most of the upgrades on it, as well as anti-matter research, It can almost sit and snipe eventually. Its damage output is also insane. I'll say that it still takes forever and a half to kill a
I played three games last night, and the AI seemed to do really well with keeping it's flagship alive in the flagship mode. I definitely did notice the AI likes to charge in with its titan and just attack until it dies. So that's sort of annoying. Also, for some reason the AI capital ships and titans started at level four. Any idea what's up with that?
I've looked at his map. The phase lanes and planets on the map are all set to 1.00 for Spawn Probability. That means 100% likelihood of spawning. There's no randomness to it. The catch is that when the map is played, some of the phase lanes that are supposed to be there 100% of the time are not there. It's really quite strange. That, and the played map will sometimes add in phase lanes that aren't in existence in the Galaxy Forge map. Haven't tried lo
An official expansion with new units, expansion to the tech tree, and new world types would make the game even better.