naynayz

naynayz

Joined Member # 3144688
5 Posts 69 Replies 222 Reputation

I take that back. when I rebooted and launched it it errored out on me. I will wait till next update to reload it. Just tired of having to reinstall the game so often through Impulse.

1 Replies 1,222 Views

I have been able to get the game to run but I didn't stay in long enough yet to find out but so far no crashes. Impulse stopped showing entrenchment after the update though.

1 Replies 1,222 Views

I like what you have done with the mod! I do have a question however, I could not help but notice the hull and shield numbers for the Neghvar. It has 10,000 sheilds and only a little over 4,000 hull. It seems like those numbers should be reversed. Klingons are well known for their hull plating and I thought it interesting that it was so high when the federation has been ahead in shield technology. I assume there was a reason that the mechanics were done this way or that it is already being ad

1,754 Replies 4,114,222 Views

I havent worked on Klingon yet. I noticed though that the map in galactic view will only zoom in on what you are targeting at the time. It doesn't allow for mouse scroll. Not sure if anyone else is having this issue but me and 2 others noticed it right away. if you want to zoom in to a planet you have to zoom in enough to double click it so you are targeting it. Love the ships and glad to see the weapons take those flak frigates and whatnot down fast! WTG! More soon.

1,754 Replies 4,114,222 Views

I think the mines are a good idea but they could use some work. They are too random in their placement and tec there should be some way to clear them. There should be one type of ship that can either clear them, detonate them or something so they don't overwhelm peoples pc's. Mine seems to be handling it for now. Network games need some work too.

49 Replies 30,806 Views

I think the starbases are fantastic! You need turrets around them though or the TEC's go down easy. There are some missiles that I saw attacking my starbase that were half the size of the ship they were coming out of. I have tried a network game and it did error out . I was playing tec and the other person was playing Vasari. Anyways. More as I stumble across it. Mines are ok but could stand to be improved.

0 Replies 961 Views

I will see what I can do/learn but I agree the UI mentioned in Ez's would work nicely for this one and it can be adapted. Is that person keeping up with this mod I wonder? Cheers to Adm. Cobbs for the offer of help to Major in this project!

1,754 Replies 4,114,222 Views

I am willing to be patient, that isn't a problem. Like I said, the people that have said they are willing to help don't know how to do it. That is why he is having to do it himself. I have started working on how to create starships on XSI 6 Mod Tool but it is slow work. I am thinking about trying something simpler than a galaxy class to start with though. Next time something like this comes up I want to help and doing ship design is something I like to do.

1,754 Replies 4,114,222 Views

Ever since they announced Star Trek Online being released again I am just jonesing for Any Star Trek game I can get my hands on. I have been playing the mod that was already released and have modified the game to the point that I can almost play it all the way through without it crashing.

1,754 Replies 4,114,222 Views