naynayz

naynayz

Joined Member # 3144688
5 Posts 69 Replies 222 Reputation

I am not sure how long you plan to have this expansion in dev stage, so I will take that into consideration with my feedback. Noticed the upgrades done to the visual effects of the weapons. It was a nice overhaul. I look forward to further refinement though. Titan class ships - I think these were a great addition to the game. They were fun to have but also make you pay attention if one comes to your gravity well! I think the time it takes to make one is about ri

1 Replies 5,803 Views

[quote who="Major Stress" reply="1481" id="2667130"]Has anyone noticed that there are still people that dont bother to read several pages back, or under the download link that is in RED This release is not final nor complete in any way shape or form? and that the mod is indeed far from finished? and will not be fully balanced until we get all of the ships and structures in? Has anyone noticed?[/quote] *Timidly looks around and raises hand* I usually just pok

5,100 Replies 12,677,170 Views

I have been having the same issue and nothing has helped. Hope they get a new patch out soon.

2 Replies 1,502 Views

I think that another one that should be added to the bugs list is the AI's need to be more distinct. Defenders need to actually mine everything, put up starbases, turrets and keep a few first responders at each planet. And let the AI put starbases at the star. Aggressors should be focused on massive fleets to wreak havoc. Economists should have a lot of trade but also focus on influencing the market prices (actually use the market tools more than most).Those are some of my biggest beefs at th

60 Replies 38,137 Views

I have to agree. Make the specific types already in play more geared toward their own. Economist would be drastically different. And at least make aggressor build starbases at their star. It is frustrating to see that a defender hardly defends themselves any different than an economist. or a researcher.

14 Replies 9,314 Views

Stress and Dark, I have to admit I feel the pain of you two. That is why after 1.03 I made a thread called "Devs.... I just need some things" where I had brought up each of these points that stress mentioned and pointed out that I was upset that they kept changing the game so much that you guys couldn't get an expansion out. I also got on them for not updating galaxyforge ( the first indication that they were starting to realize how much of a pain it is to keep adapt

1,969 Replies 4,015,731 Views

I get a different type of error but it still doesn't work for me either. I have been told that the devs may not have time to get an updated one out but either way. I still can't make good custom maps like I used to. I gave up and just deal with the map designer to create random ones. I don't know if they will update it to just make it easier for their customers.

2 Replies 1,540 Views

I have been able to get 1.17 to work with it by changing the targetsinserver.txt and I can now see the maps in the regular sins version of the game but it doesn't show in entrenchment. Is there a separate galaxy folder for entrenchment?

12 Replies 21,905 Views

I am using the most updated galaxy forge that they last provided. I have been able to get your map converter to work on my 1.16 version of sins but not 1.17. I messaged you the error that it gives me when I try to update my maps to the newest version. Now that they have their newes update out that should free up some time for them to look into this issue. I know it takes a community to help build a game but it helps when we are told that what has been expected because of their actions already

12 Replies 21,905 Views

[quote who="harpo99999" reply="1" id="2257598"]naynayz, have you looked at my map updater? I wrote it for the same sort of reason ie I had put a lot of time into making older maps of mine and I wanted to keep playing them. the MAJOR changes in the maps format from v2 to v3 during the entrenchment beta caused me to take a very close look at the map formats from 1.0,1.01,1.02,1.03,1.04,1.05,1.09,1.10,1.11,1.12,1.13,1.14,1.15 and the entrenchmenta .9,1.0,1.01. as a lazy programmer ie

12 Replies 21,905 Views

I have to admit that I am getting frustrated with whoever is responsible for getting an updated galaxy forge for us to be able to use. If there is another way of getting the one currently up to work with the newer versions I am all ears. The frequency of the updates from the game are affecting my favorite mods from coming out and the conditions of the game make it difficult for some mods to be made before the next update comes out and tramples on their progress. Because of these two condition

12 Replies 21,905 Views

I am glad to see that by the board you guys are progressing. I would love to be involved in weapons platform testing because I can see those being very pivotal in game balance. Keep up the good work guys! I am patiently waiting for a good polish ;)

791 Replies 1,937,793 Views

Hey all. I periodically check the forum to check and see if there is an update. I am glad they are still posting in the forums so that we can see their process as they go (wish we could have that on STO). I am just as impatient as the others but I just keep it inside because I know they are doing it out of their free time and I don't have much of that lately either so I can sympathize. Just be patient.. I wish I could do effects really well so I could give a better photon torpedo for the mod.

791 Replies 1,937,793 Views

[quote who="Mooster" reply="15" id="2185490"]Well except for the federation everything will have to be from imaginations well we kinda know what cardassian ships yards will look like, I think the episode when kira and the resistance goes to one and steals a breen weapon, that one was a cardassian shipyard/factory[/quote] Armada 2 gives a good idea as to what the structures look like.

791 Replies 1,937,793 Views