Was discussing it earlier and there is another huge issue I find with pirates, how they attack. A pirate raid has to go through other worlds to get to its target. While that's fine when the target is one jump away, it's not fine when the target is past several worlds with fleets or a modest defense as the pirate fleet gets picked apart.Ideally to me the pirate raids should work like the TEC rebel attacks-- anywhere, anytime and without warning. The pirate worlds should not be a launch point so
GoJoe2400
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Love the pirates, not a huge fan of the implementation. My main complaint about them is the way they work with bounty; if the pirates are to be mercenaries then they should have their own secret bids. If at all possible,I would like to see pirates reworked with a secret bid process and bounty more focused as a FFA enticement for other players.Should this occur, pirate raids should occur with no warning on a semi-regular time table to make them more Pirate like instead of like clockwor
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