I haven't played online much, so take what I say with a grain of salt, but I find that if you can get subverters into a good position, you can "lock down" the enemy carriers to prevent them from building any more ships (and shut down their protection in the form of most of the enemy fleet). Shortly afterward, use jam weapons to take out the offensive capabilities of as many strikecraft as possible, and use flak to thin the numbers. Use your forces to kill as many of the disabled carriers as p
ChaoticMagician
Welcome aboard! If you ever have any questions or problems with Sins, there are plenty of people here that can help you out.
Actually, in hindsight, it wouldn't have made a difference, since I couldn't afford it back then. I'm getting closer to being able to afford it now, so I wanted to know more about it.
So if it fits, it works. Wonderful! I wish I had known that earlier... Oh well, the card I have now works fine.
I'm rather new to the upgrading computer thing, so please bear with me. I own a MSI P6N SLI-FI (NOT platinum) which says that it supports DDR2 ram. However, it seems that most new cards today are "GDDR3". I was wondering if this would cause a problem, or is the rule "as long as it fits in the (PCI) slot, it's fine"? Thanks in advance, -ChaoticMagician
Okay, update... To Annatar11: for some odd reason, lower levels of AA make the artifacts worse, so I left it at 16x. It's a bit easier on the eyes than no AA at all. To the_Monk: followed your procedure to the letter. Unfortunately, it had no effect (positive or negative). Not sure if that's a good or bad thing... Thanks again for all your help, -ChaoticMagician
Personally, I like it. It adds 25% to your missles' ranges and makes them hurt multiple targets. Dosen't do a lot of damage to the other targets, but when you have about 10 or 15 assailants, it adds up pretty quickly. Hope this helps, -ChaoticMagician
Thanks! Managed to reduce the glitter by about 95% (although I set AA to 16x). Still, better than nothing, right? -Chaotic Magician
Yes, I do have the latest drivers installed.
Right, I turned the AA off. Some things look a little worse (Vasari bombing lasers for instance) but there are no more glitters. I'd eventually like to turn the AA back on again, so any info as to what the glittering was caused by and what I can do about it would be much appreciated. In the meantime, thank you both for your help. -ChaoticMagician
To the monk: the graphics card I'm running is a GE Force 8600 GT with 512 MB on it. All drivers are fully up-to-date. To Annatar11: I can't quite figure out how to get a picture on here (I can get a screen shot just fine, I just can't post it), but you are correct: the glitter effect are white pixels that appear and dissappear randomly around the edges of objects. The thing is that I'm runn
Like many others, I crave a story mode. A little more differentiation between the races would be nice. Even bigger ships [e classic]:lol:[/e] More emphasis on scale. Example: the game manual tells about how the vasari pack upwards of 1600 people onto a colony frigate, yet the colony frigates are about the same size as any other races ( who only pack 500 to 1100 for the TEC and Advent respectively). Dunno about anyone else, but that seemed a little odd to me.
What exactly does Anti-Aliasing do? I've tried fiddling around with it, and can't quite figure out which is the best setting. On anything other than "None", all of my ships have a strange sort of glitter that appears around their edges. If I choose "None" then the planets look weird. Any suggestions/explainations as to what's going on? Much appreciated, -ChaoticMagician Note: All graphics settings are enabled and set to "Highest", if that makes any difference.
I used to have the crashing issues, but it was a driver problem for me. Are all of your NVIDIA drivers up-to-date?
I agree with PeskyFly. The Kortul is either my first-or second favorite cap ship (evacuator is the other), but it does have it's limits. I find that it operates best when it is used in a combat/support role with a substantial fleet when trying to reduce an enemy fleet's numbers. I don't believe that it's designed to go head-to-head with the other battle-caps. It's really more of a fleet-thinner.
First time that I've heard of that happening in the Main Menu, but this is not an uncommon problem (I got hit with it myself...). How up-to-date are your drivers? Usually when this happens, it's a driver issue. Also, if a minidump accompanys this crash, save it and send it to one of the stardock people. They are rather active in the forums, so you should be able to track one down. Best wishes. ChaoticMagician
@ JWest08 When buying resources from another player you AUTOMATICALLY buy the lowest bid. So, form the seller's viewpoint, it's a balancing game of trying to keep the price as high as possible while still having the lowest bid. Flooding the market with your resources first of all will give you some quick cash, and second of all make the price go down. If your opponent likes to sell that resource, he gets a lower price. However, it's not a good idea to do if he likes to BUY that resource
It's pretty much economics. The black market deals a lot with scarcity and abundance. If a lot of people are buying crystal, the price will go up because crystal will get more "scarce" in the market. Likewise, if a lot of people sell crystal to the market, the price will go down because there's so much extra crystal. "Flooding the market" occurs when a lot of resources move at once. If a lot leave the market, it will "boom" for that resource, and the price will skyrocket. If a lot enter the
I'm a Vasari player, but I'll try to give a hand... The subverter's distortion field is powerful, but very expensive in terms of anitimatter. Some theoretical counters I can think of are: 1) Mass rush: (carefully spaced, perhaps subdivided into different fleets, so that when you see the subverters coming you can split your forces up) 2) Light frigate anti-ability abilities: Your Cobalts are pretty easy to spam, and you could temporarily cripple the subverters, long enough perhaps to
They're just the other fleet logistic upgrades. You need to press each upgrade button in order. Hope this helps. ChaoticMagician
Whenever a Hoshiko Robotics Cruiser is constructed, you'll hear that sound. It's annoying, but it lets you know when a ship is completed. Personally, I think the Severun Overseer is worse "thisss eye never closessss" Have fun! Chaotic Magician
The overseer shoots a single bolt of matter at the ships that it's healing; so, no it dosen't heal all ships in a radius. I've usually noticed that it heals the ship in it's range that has the lowest HP, but I'm not sure if that's the same for other players. If you want to see which ship it's protecting, watch it. When it uses it's ability, it'll fire a silverish bolt, and the ship that it heals will have a sparkly ring form around it for a short amount of time. I hope this helps.<b
To boost research, you have a couple options: 1) colonize more planets 2) If you can't colonize, scuttle a logistics structure and boild a lab there until you CAN get another planet. As for the updates/mods, Kitkun explains the update procedure well. I suppose you can put any mods in that you feel that you want or need (personally, I don't play with any). I hope you continue to enjoy Sins! ChaoticMagician
Alternatively, you can build a culture producing structure (media hub/broadcast center/ temple of communion) on a nearby planet, and wait for their allegience to go to zero. This will cause the planet to become neutral, so that you can avoid (mostly) a pretty messy battle. The downside is that it takes so long to do, and you still need to send a colony ship to colonize the planet (which can also get pretty messy, since tactical structures don't disappear when the planer is neutralized). <br/
For some reason, my screenshots save to my clipboard. What I do is: take a screenshot, go to a draw program, and Ctrl+V on the page. I'm not sure if that's how it's supposed to work, but it does.