Howdidudothat

Howdidudothat

Joined Member # 3149045
77 Posts 1,314 Replies 1,380 Reputation

I don't think you can just say one or the other homefleet. HCs are great, but so are LRFs. One has range, the other one is a beast and is faster. However, a carrier has unique advantages. Honestly, if you have enough military labs for HCs, build a balanced fleet of these 3 plus a few flak and support ships built in. If they come at you with repulse (and you are vasari), get light frigates and subverters and LRFs, and then bring your HCs in about 30 seconds later. In general, I am

10 Replies 7,054 Views

@ Steve MacKay - Honestly, I don't know if the abilities are worth the difference in cost. Maybe if I already had 30 cruisers and wanted the repair cloud - maybe. I am really anxious to try out v1.1 and give you guys honest feedback. Perhaps once we start playing it we can fiddle with the balance of cruiser and capital carriers. @ Everyone else. Ok, so now that we agree we need to build lots of flak and fighters as the counter to the enemy carriers, we need to build more flak and fi

17 Replies 20,640 Views

I would say I have seen very few games online where people can use more than 2-3 cap ships (and those that do were very protected and are hermits). Perhaps for very long games it makes sense (think multi-star). I think if you build a lot of caps on a single star map, you are just wasting money. It requires a serious drain of cash to tech up in order to even build a cap (the research alone could buy you 5-6 LRFs) There is no specific build order: it all depends on the circumstances.

18 Replies 9,464 Views

I agree, auto-scouting is mostly useless, even at the beginning of the game. Let's say you are a normal player and build 3 scouts. I have found that by the time the frigate factory spits out the 3rd scout, my first scout would be heading back to the HW and for the planet that my 3rd scout is intended for. Add to it the scouts love for pirate bases, and I just don't use it much anymore.

9 Replies 4,529 Views

I would have to say that, in general, you should always tech the first fleet supply before upgrading your ships. However, depending on how agressive your enemy is, you may want to tech up your ships before getting a larger fleet. Keeping your fleet supply lower will help you build your economy, which in turn will allow you to have a bigger fleet later on. I have won many battles by attrition and not by skill. My adversary teched to the next level fleet supply, but wasn't able to replace his

17 Replies 9,253 Views

I agree that it would be nice if culture played a bigger role in v1.1. For instance, instead up boosting allegiance by 10%, maybe make it 15% or 20% (and for Alure of the Unity, bump that too, it's tier 8 for crying out loud). I would also like to see culture spread faster and more quickly take over an enemies colony. I mean common, 30 min? That's an eternity in this game. Halve it, or more.

5 Replies 3,857 Views

I should also note that you should never stall. Even if you are getting the illum spam, try to divert your cap colonizer and a few ships so you can keep colonizing. That is how I am able to push out the HCs. I am usually able to fight a war of attrition (on my home soil) this way until my econ is so large that I can afford a much larger fleet supply. At that point, you can go offensive. What to make sure you have: At the fight choke point have 2 repair bays. At the planet 1 jump away have

74 Replies 202,262 Views

Perhaps the illums weren't teched up. With repair bays and lots of tech (said he had lots of armor and phase missle tech), I suppose it would be possible. However, I agree, those illums should have owned the assails. In any event, when I know I am getting the illum rush, I just build a mixed fleet of LRFs, flaks, and carriers until I can get HCs online; that fleet makeup should hold them for awhile. Once they see I have HCs, they build gaurdians. I then build subverters and teched up light

74 Replies 202,262 Views

@ Raging Amish - Agreed, LRFs are still going to be huge damage dealers, especially early game for Vasari since carriers are tier 3.

17 Replies 20,640 Views

@ rafi - in v1.1, the carrier frigates will be able to hold 2-3 squadrons, the same as the hangers. And so what if hangers have more armor or don't take up fleet supply. The carriers are mobile, and I would rather have a mobile force anyday.

17 Replies 20,640 Views

I think that you will start seeing a lot of people starting to spam carriers (and flak) in v1.1. With the nerf that flak are getting against fighters and bombers, you have to buy more if your opponent buildeds carriers, and with carriers getting more squadrons, which are more potent now, I think you now have a great counter to LRF spamming; however, now we will have carrier spamming. Another thought, why even build hanger bays now? For 1/3rd the cost you c

17 Replies 20,640 Views

[B]Devs, this post is actually about the change and [I]not[/I] about the distribution, so please read.[/B] -I think you nerfed the Stilakus Subverter too much. I hardly bought it before, and now I am sure never to buy it. -Can you explain the change about the repulsion more? I don't understand what the change is doing to the guardian. -What was the pervious cooldown period for Returning Armada? Are there still 2 levels to that tech? -Good job the with carri

574 Replies 1,724,726 Views

I would also add sentinals to the 1st installment list. The egg and assailants do not do very well against fighters and bombers. The sentinals will also help against other LRF spammers. Once you do your first fleet upgrade, I would build 1 sentinal for every 5 LRFs. This will become even more important with v1.1. @ Raging - So I can't use my Howdudothat? SN...what's up with that?

2 Replies 2,323 Views

Yarlen, I went on impulse to download v1.1 beta, but I can't find it. Where is it and how many people are currently signed up for the beta (I don't want to wait 2 hours for enough people to show up for a game). Thanks

71 Replies 83,492 Views