i had this problem as well at the start, the main things that's seam to make it work are make sure that the points are all prefixed by 5 characters e.g. don't name a null point weapon-1 in XSI call it P0001Weapon-1 for example, and when exporting make sure you select [B]EVERYTHING[/B], before I export I just press ctrl-a so XSI has everything highlighted, and not sure if you meant it but you do know that the null points that do things e.g. exhaust must be parents of a null point called "rootpoin
Lord Simpson
Oh the effect inst mine...its either a default sins one or from bailknight_graphicmod_v1.2 I wouldn't know I never used the ability its from without that mod installed so don't give me credit please :D
Well I've made a little enhancement to my little Frigate, she's only missing one thing now (point defences), and that enhancement is the addition of nuclear ordnance, I bring you my first attempt at the [B]Shiva-class nuclear missile[/B]. And She's away [IMG]http://i20.photobucket.com/albums/b218/tes2312/SOASE%20HALO%20MOD/1-1.jpg[/IMG] Gotta feel a little sorry for this pirate he's probably never seen a nuke before :P [IMG]http://i20.photobucket.com/albums/b218/tes2312
Ive already done that. At the bottom of my ship I have ability:0 "TESTAbility" ability:1 "" ability:2 "" ability:3 "" where the name of the abilitys entitiy file is TESTAbility.entity (I've triple checked they have the same name) heres the entity file for it [quote] TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetWithTravel" instantActionTriggerType "AlwaysPerform" buffType "BuffMYabilityblast" targetFil
Hi im making a new ability for one of my ships and it just wont appear on the ship i asign it to, the ability is supposed to be availiable as soon as the game starts and have one level so ive set it to maxNumLevels 1 levelSourceType "FixedLevel0" and ive just used the ones from the collony ship ability for the ID stings because i assume they set where the nameStringID "IDS_ABILITY_COLONIZE_NAME" descStringID "IDS_ABILITY_COLONIZEFRIGATE_DESCRIPTION" hudIcon "HUDICO
Hi i was wondering is there an sins model importer for XSI, or some sort of reverse convertxsi program? (.mesh --> .xsi)