Flux_87

Flux_87

Joined Member # 3153002
0 Posts 47 Replies 55 Reputation

Dianna did mention that only four were in the fleet. Also how did starbuck survive when she clearly saw her viper explode. (Original or Clone?) The prophecy said a dead leader will guide them towards earth. Um roselen looks to be doing fine so far, sooo did they really find earth or not? (i know the cancer thing). Also with this being only half the season, what do you think is going to happen next? Flux

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Reply to Halo MOD? in Sins Modding

oops just found the six one the cole protocol http://www.bungie.net/News/content.aspx?type=topnews&cid=14284 Flux

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Reply to Halo MOD? in Sins Modding

Isnt there only five books so far, harvest being the 5th? fall of reach flood first strike onyx harvest? Flux

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Danman, thanks again for making not only sins a great game to play, but for restoring the true concept of mods in general. This is not to say that those who are working on there stand alone mods are not worth it nor equal, but to state that that having the best of everything and filtering out the negatives just creates a better playing environment. With nothing but positives and constructive criticism for your mod i would enjoy the opportunity to help further. Flux

4,959 Replies 12,518,124 Views

Hey Danman, ive been looking into some stuff for your mod and i think i found something that might be able to speed up things on your part. By this i mean your updates. In EaW:FoC, there was a clan that had an automatic update launcher that both allows you to play the game and update at the same time. www.ultimate-empire-at-war.com I don't know how to convert it to sins or if it will even work, or if you need permission rights to use it but nonetheless it could proba

4,959 Replies 12,518,124 Views
Reply to Halo MOD? in Sins Modding

Maybe we can 'imagine' that the credits that are on the black market or to 'purchase' willing subjects to feed the opinion of the collective to do your biding. lol jks But seriously thanks for bringing that up Thomas Fife, i completly overlooked that avenue/concept of thinking. Guess its back to basic pirates. Flux

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Keep up the good work danman. I hope you realized i was but joking lol. Regardless, congrats on another great installment to your mod. Flux

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Reply to Halo MOD? in Sins Modding

The covenant was able to kill the SMACS from a distance from the capital ships that had a long range plasma beam. Making pirates as flood should be easy enough. Just add some pores and tentacles along the hull of the ships you want the flood to have and presto lol. (I hope its as easy as that). Flux

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Increasing the worth of the percentage group in a researchable item may also add weight to TEC staying ahead of the vasari early and late game. Increasing all cap ships with more fighter/bombers to bring them on par with the vasari and advent cap ships. The TEC should also be easier to set up there economies seeing how the war thats taking place is in TEC controlled territory for which the TEC have been in control of for decades if not centuries! Just some thoughts.<

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Maybe increases the light carriers fighter/bomber capabilities would be an option to bring it back on par with its role as a support carrier. Just a thought. Flux

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Reply to Halo MOD? in Sins Modding

If there easily detroyable, but take long to build and cost huge amounts of resources. Then i guess the ships are going to have to be dirt cheap in order to compensate for high costs in defense. This is also taking in to consideration if canadaman has created or is deciding to create a covenant defense platform! Maybe it could be called a SPC - Super Plasma Canon lol Id like to know what you guys think about this and how to get around it to give canadaman s

2,504 Replies 4,908,932 Views

Maybe you could increase the percentage in teh tech tree so every research that they do end up looking into means and is worth more in the end? Just a thought hope it helps. Also before i forget, like the idea of adding something to the flak frigates. Hopefully that idea would allow them to defend themselves more against other frigates lol. Flux

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Reply to Halo MOD? in Sins Modding

Oops, Just remembered that the UNSC ships have no shields lol. But maybe having a research ability for limited shield capabilities could be an option to make up for that tactical disadvantage! P.S. Imchicken1, love the idea of hanger defense,repair platform, and defense platform all neatly rapped together in a convenient package lol. I was always under the impression the the SMAC's were just defense platforms only! Thanks the education. Flux

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Reply to Halo MOD? in Sins Modding

The only issue i see for Imchicken1's idea is, what is the limit per planet. One? If its more than the tactical slots required for the construction will have to be greatly reduced from the novaliths usual eight-teen ! And in the novels when it depicts close to if not more than a dozen SMAC's protecting earth/reach it really puts into question on not only resources required to build them, but how do you balance out the UNSC when the SMAC's are able to destroy multiple ships in one shot!!

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It would be interesting to see a C&C that was spaced based compared to the decade of ground based warfare! Very cool idea, hope people get this one rolling. P.S. I just realized that seeing how the space aspect of C&C is very limited, would this alo mean that the mod would be forced into an un-canon position? Hope it works out either way. Flux

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Does it really matter? After all EvilleJedi did say this was more or less like a beta. In the end of it all, EvilleJedi makes the choices and so far i like wat hes done. It is by far better than playing eaw when comparing to game play ,graphics, etc. Congrats EvilleJedi and i can't wait for the next installment of your ground braking mod. Flux

1,324 Replies 1,499,792 Views