DEC42

DEC42

Joined Member # 3154883
5 Posts 100 Replies 441 Reputation

1. Not Possible (I don't think) 2. Bad Idea. Sins is not one of those games like Civ. It incorporates Civ-Like elements into an RTS scheme. Too many resources make everything confusing and overall worse. Games like Age of Mythology implement this because the resources are [relatively] as easy to find as the other, and there is even less of a 4x scheme in the game, allowing for easier balance between the two types. So, no. By the way, Helioforge, love the Samantha Carte

14 Replies 12,831 Views
Reply to Eve Online in Sins Modding

Eh... I'm not sure this will translate very well into Sins... Eve is a very complex game with lots of backstory and everything. Changing some ship models won't make for a mod that does justice.

27 Replies 17,373 Views

I'm not sure how many people here have played a C&C game, how many have actually played a true C&C game pertaining to the Tiberium Wars, and how many people actually liked the games (C&C3 doesn't necessarily count). What I was thinking was since GDI already has begun to enter space, what with (possibly) interstellar missile capability and stations in space (albeit the Philadelphia was destroyed, but the fact still stands), The Brotherhood of Nod, b

10 Replies 7,801 Views

xDDD I'm just saying, it's very irking for someone to lose their progress in a game because of a patch. C&C Generals and Act of War weren't like this.

17 Replies 61,338 Views

All right, so I started the game in 1.03, me playing as TEC and enemy as Advent on a small random map. All settings are at "fast" and it's at large fleet sizes. The game was at its mid-way point with me taking enemy planets and pushing back the enemy. I upgrade to 1.04 and I was able to load the save game once. The next time I load the save, I get minidumps. Nothing else has changed except the upgrade to 1.04. Is it the upgraded AI that's making minidumps spawn?

17 Replies 61,338 Views