and arguing is a waste of time if you actually read my post
EviliroN
i should also say that i think i incorrectly titled this mod. it is not necessarily a multiplayer-only mod, rather i want to test the multiplayer aspects of this mod. with comp and human alike
you are banned for banning me for thinking i read and did not understand. i in fact did read and understood your post. but since you have banned others before on this thread you should have never started the paragraph like this: "But why would I want to ban anyone." therefore, you sir, are banned! and if you weren't banning him and merely posting to say you weren't you are also banned because the point of this thread is to ban, not to not
banned because you have already banned people for no "good" reason. come up with a good one!
what's funny is that you guys are debating things that don't even matter. we can not even prove that we exist, let alone anything else. who knows, you could even be dreaming this right now. you would have no way to prove it otherwise. what's best about this argument is that you can not prove that you do, in fact, exist. because everything you would use to prove it is predicated on the idea that you do exist. that would be like defining a word using said word. </p
now all we need is to be able to delete the really old dead threads from our "my posts" and "my replies"
hey, at least Frogboy didn't sound like a douche, which is the way I imagine most devs to sound like. Sorry. also, when talking about server side games. aren't MMO's pretty much server side games? what kind of experience do you have booting up WoW or EVE? you don't play those "single player" do you? I know pirates have craked WoW and have it on Hamachi and have like 500K people on it, but really, if you have played an MMO, it wasn't so intrusive was it? unless I
if you know the folder you are supposed to put it in, in XP: C:\Documents and Settings\Administrator\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.02 for me at least, then all you do is put the folder in there. no more effort after that. if anyone ever makes a mod where you would have to overwrite your original files, all you have to do is make a new folder
full rebalance with ship additions and a 4th race with Mansh00ter's volumetric and Bailknights graphic.
[quote]I don't think they produce it at all, I think the fruit is from China and was just named after the bird so that people in the west would buy it, thinking it was from New Zealand.[/quote] well, if wikipedia means anything to anyone, which it doesn't to colleges, http://en.wikipedia.org/wiki/Kiwifruit and i am glad there are 3 rules about "no poofters" clears it up for everyone i think.
I only want a handful of people to play multiplayer with, to test my mod out. So you need to be full of suggestions and not play to spam units. I will play my mod only and am not going to post it in the general forums. This mod is not like vanilla, so don't expect that, also don't expect everything to get changed the way you want it. :P We can play comp stomp or if enough people want, some pvp. my usual hours of availability are wed-fri a
i think the more pressing scientific question at hand here is multipart: 1) I know why Australians are called "Aussies," but why are New Zealanders called "Kiwis?" Is it just because of the bird? Their country isn't even the top producer of Kiwifruit. 2) Why do Aussies get mad when you call them Kiwis and vice versa? 3) Don't they both sound like run-away Brit, anyway?
[quote]Faith backed by empirical data.[/quote] you mean data? or that thing more scientists around the world, everyday, are refuting? hmmm
[quote]It will be us versus them. The aliens. We are humans. Not blacks, whites, latinos, asians, so on and so forth. Humans goddamnit.[/quote] you are silly. humans will kill each other off well before anything visits us. let us hate!
wait, are we talking about Al Gore's "science?" Because then, that is faith, also.
oh, maybe a note to devs, howabout when new patches are rolled out, a little note on what is new and mod-breaking. that would be cool!
for modders, also, more showerrors. it took me a long time to figure out an obvious error, well not so obvious to me i guess, because i never got an error, just a straight dump.
OK it is really sad when someone points something out so obvious you don't know why you missed it, but this was the error: typeCount 3 frigateRoleType "Light" frigateRoleType "Colony" frigateRoleType "StarBaseConstructor" I did not have a colony role for this race in any of the frigs ok in the above i was referring to shadow! :p
have you tried harpo's suggestion first? has anyone tried creating an AttackType? you could make it....ANTIFIGHTER let's say [quote] DamagePercentBonus:ANTIFIGHTER:CapitalShip 0.0 DamagePercentBonus:ANTIFIGHTER:VeryLight 2.0 DamagePercentBonus:ANTIFIGHTER:Light 0.0 DamagePercentBonus:
[quote]I bought the DVD version but have no choice in updating. What happens when I do not have internet access? Or I live in an area that has no option to even get internet access?[/quote] then how would you get online to DL a patch from the site? my votes are, better pathfinding, being able to share MODS and custom maps on ICO, cloak *ahem* (or just the code for it), and more badass-ness
player(race).entity: [quote]hyperspaceData chargeUpEffectName "HyperspaceChargeUp" chargeUpEffectNameBetweenStars "HyperspaceChargeUpSolarSystem" chargeUpEffectNameDestabilized "HyperspaceChargeUpRed" chargeUpEffectSoundID "HYPERSPACE_CHARGEUP" travelEffectName "HyperspaceTravel" travelEffectNameBetweenStars "HyperspaceTravelSolarSystem"
[quote]edit: i have played as them again, clicked every button, built everything, but from what i can see form 1-3secs of recorded game, they don't do anything but send scouts out in the beginning. then it dumps[/quote] error pinpointed: (well, at least one) when you try to do a fleet research of either the first max cap or ship slot without a base, you get a minidump. now i cannot figure out why it is not just kicking out an
also did anyone notice that between CAPITALSHIP_TECHCOLONY.entity, CAPITALSHIP_PSICOLONY.entity, & CAPITALSHIP_PHASECOLONY.entity, in the files at line 86 and 87 (in n++) PSI and TECH have this: [quote]roleType "COLONY" statCountType "CapitalShipUtility0" roleType "COLONY" statCountType "CapitalShipUtility2"[/quote] and PHASE has this, for the same role types... [quote]roleType "Invalid" statCountType "CapitalShipUtility2"[/quote] &nb
[quote]What could be missing is a build or research file that you have not yet tried yourself, but the AI does. Also, there can be things such as a mesh being wrong if you made custom ships, or files that ask for something, and when the AI goes to get it, it is missing, so the game dumps. As far as the DEV EXE, I know that it is not out yet for Entrenchment 1.02, and we are now holding our breath for Ironclad to release it. This is making the modding slow like how it was last yea
[quote]I would really like to see the economy be restructured so that ships require maintenance, and that if your maintanance exceeds your income you get negative income.[/quote] i disagree. i think the current system has more strategic value. also, in my mod, i did cut the cost of mines to less than half vanilla. i honestly don't understand why people have so much trouble expanding. rarely do i ever even use the latest stages of the fleet supply or max caps.