i went and converted the particle the particle effect i wanted to change from binary to txt. then i messed around until i figured out what the heck things did. i successfully achieved the result. i slolwed down"adaptive shield" increased its total radius to 20,000 and gave it more particles. it looks cool now.
EviliroN
In Entrenchment, I made a 4th race. Every is great, when I PLAY AS THEM. When I change the game settings so the AI is playing as the 4th race, it minidumps in about 5 seconds after start. Why is this? Also, I get no errors when I play as this race and no errors before the minidump. Guys who have made extra races... WHAT AM I MISSING?
sanic, not giving reasons and telling people they are dumb or idiots doesn't help your cause. instead of firing all the union workers, DON'T HIRE THEM IN THE FIRST PLACE! it really is that simple. if you didn't spend the resources, you wouldn't complain. i have never had an instance where this has bothered me, ever. and i have even VASTLY increased the cost and upkeep of these research items while at the same time lowering the amount of revenue per second in my mod. meh
https://forums.sinsofasolarempire.com/348745
anyone know where, if possible, to change the amount that holding the shift key and pressing buttons in game actually moves. i would like to increase this amount.
well, i have to say that there can be a difference between torrents and piracy. e.g. I have cable, and pay for it, but with my odd work schedule, i do not get to watch the 1 or 2 shows I like. thus I can hop on easytv and DL a torrent. NP for me, I technically paid for the content I am DLing and this way I don't have to waste money on a DVR
i think that is it thanks
I want to create an ability, if possible, where one ship can cast a shield that will envelop more ships in the fleet. obviously, I could just increase the size of the ship's shield, but this is not what I want. But I am also not quite sure how to do what I am proposing. I am sure it would incorporate the use of the TECH shield generator, but I don't know if that can be used to create an effect like I am proposing. Just wondering if anyone has done this or has an
that is in gameplay.contstants and messing around with these is what does it
what do you mean about that from GPG?
OK I FOUND IT, and for anyone interested, this is where the icon becomes the mesh: line 306 in N++ [quote] VisibilityDistanceData capitalShipRadiusMultiplier 100 entryVehicleRadiusMultiplier 50000 frigateRadiusMultiplier 180 planetRadiusMultiplier 10 &nbs
ok this question first. i have resized the planets to my liking. but now when i zoom out, the grav well shows for most planets and the star, even far away, slowing things down. i have changed all these values: [quote] zoomDistanceLevel0ScalarForPlanets 1.5 (probably multiplies the below values to customize zooming for planets) zoomDistanceLevel0ScalarForNonPlanets 5.0 (probably multiplies the below values to customi
teal, did you also enlarge the "planet elevators" or just the planets meshes themselves?
[quote]As for the "judgement call" aspect, I agree it raises some decision making, but again, it doesn't make sense to pay for ships that simply aren't there.[/quote] jeesh, guys. think of it this way. you aren't just payign for the "ships" you are paying for the infrastructure, the ability to have more ships when you need them. yes, even though you have to pay for those ships, think about it. do you need to have trained people to make things?
[quote]If the Advent are as good looking as their voices suggest, there are plenty of things I would like revealed, that's for sure.[/quote] [quote]I'm interested where this thread is going. I never thought much of the Advent voices but now that you mention it . . .[/quote] is this where this thread is going? lol
now you can just go and read what eveyone wrote about it here: https://forums.sinsofasolarempire.com/347311
here is a question for the devs... (bottom of page, couple of posts) https://forums.sinsofasolarempire.com/344153/page/2
we are attempting to do similar things, could you guys look here: https://forums.sinsofasolarempire.com/344153/page/2
what about these? meshNameIncreasedEffectName "" meshNameDecreasedEffectName "" has anyone updated for Entrenchment?
[quote]hudIcon "HUDICON_CAPITALSHIP_PSICARRIER" smallHudIcon "HUDICONSMALL_CAPITALSHIP_PSICARRIER" infoCardIcon "INFOCARDICON_CAPITALSHIP_PSICARRIER" minZoomDistanceMult 1.000000[/quote] also i meant the actual brush icon. i looked in textures and the like in the original game folder but i cannot find the icons
i need to know how, in entrenchment, you can switch meshes on the fly. Ok i understand that it is somewhere in here, but i have questions then: [quote]MeshNameInfoCount 2 MeshNameInfo meshName "PlanetModule_TechOrbitalHangarDefense" criteriaType "None" MeshNameInfo meshName "PlanetModule_TechOrbitalH
Ok i understand that it is somewhere in here, but i have questions then: [quote]MeshNameInfoCount 2 MeshNameInfo meshName "PlanetModule_TechOrbitalHangarDefense" criteriaType "None" MeshNameInfo meshName "PlanetModule_TechOrbitalHangarDefenseAntiAirGuns" criteriaType "Research" prerequisites NumResearchPrerequisite
ok i tried it in 1.16 (you didn't say what version it was for) first, it still has the AM recharge icon, and second, you make it invisible from the start, don't know if that is what you want; well, it blinks :p cloak, imo, is supposed to work like "Phase Out Hull" ability, or "Invulnerability" where you have to use the ability, then it cloaks, then when the ability is over, it uncloaks. i think i can make claok, using your suggestions, but i need
so, i am a little lost, did you just make it a small mesh from the start? or was it a normal sized ship, then used cloak ability, then it switched to small mesh? i also thought, an easy way to remove the icon is to just turn the icon for trade ship into a single pixel (if possible) i mean, who really bothers with them? why see them? they are autonomous anyway. i acutally have an idea now, of what you are doing, but how do you switch meshes on the fly? what is the code for it? cause i would li