Now admittedly, I got this day a few days ago, and Vasari are my favorite race, but does anyone else think Dark Armada is too strong? I just built phase gates on every planet I conquered and I had an infinitely respawning army. I propose that "Dark Armada" be a global-ish ability (Only one phase gate can do it, then a global cooldown) but that it summons many more ships to compensate. Thoughts?
MagicMuffinMan
This is the first game, that has EVER kept my ass glued to a seat, watching little soldiers/ships run back and forth, and kept me entertained the entire three hours =) Does anyone else feel that unlike other games, long games in this are incredibly fun? Just got done as my first time as TEC, and managing mutliple fleets across huge worlds is a blast! (Well two fleets, one fleet was an OMG PIRATE fleet)
I may be an idiot and not have noticed it, but I would love a system where you could right click, hold the button, and make a formation-type line. Anyone who's played Mark of Chaos or any of the Total War games knows what I'm talking about.
Organics COULD work... what they really need is a race to explain WHY the Vasari warship that returned had an insane crew. I'm pretty sure "Lulz they shot our ships!" doesn't drive you insane. Seeing something EAT the ship might. Or maybe its some sentient Black Hole, or... something. It's space. Anything can happen.
Gotta say, Sins is the first REAL RTS I have seen in a LONG time. DoW was great. For the first and second one. The third and forth ones went downhill. Company of Heroes was nice but felt too similar to Dawn of War for me to consider it a "New RTS". Sins I simply adore, because it implements the old idea of resource harvest (RAWR GOLD MINES!), but also that you need to hold multiple territories (and harvest their resources!) to have a stable economy. Its also been too long sinc