Got word from a representative; it did not work as intended but lacking the # of millitary labs for the research is not the cause. Just a guess on my part, but it may be the Vasari capital ship's colonising ability, or the colonising ability's higher ranks were not included in preventing colonisation (I think the ship was level 9 or 10).
Nightskies
Saved game: http://rapidshare.com/files/203294352/AutoRecord-02261856.record.html EDIT: Event occurs right after 3:10, at the orange homeworld (which is no longer the capital at the time of planet destruction)
I noticed in the replay that the tech level required to research it was lost. It seems that if the tech level is lost, the ability no longer applies? The starbase already had the upgrade. Don't think its meant to be that way... Anyway, I am sending the replay now. Thanks Annatar.
Hi. Sorry for the noobism here, but I've tried to find where to properly post bugs and after looking around a while too long, this will have to do. So I hope Blair and the devopers find this. In my latest game, my opponent in a 2v2 match slowly rolled over my ally while I rolled over his a bit more slowly, one of the strategies he used was to bombard planets with a few capital ships while the main fight progressed elsewhere, and then capturing them with his Vasari colony capital ship. In resp