very cool, but one of the ships has an extra zero in the hull points. advanced ddg 16800.
hypergiant
the thing I really like about the rogue stars is that they fix the z-axis problem when designing systems with more than one star. the distance between stars was huge because of the random placement. another idea would be to make the 2d icons for the dwarf and rogue stars smaller then the main star. And perhaps incorporate some ideas from the galactic ui mod where the planets are tiny when zoomed out but the suns are large(albeit dwarf stars a little smaller). great work though!
is there a way to make the star planets visible right when you start the game? It would be more realistic to be able to see the rogue stars from the start.
@Shalarious, are you updated to 1.04? Also, sometimes if you install a mod in the program files directory and then try using another mod in the mods directory it will cause problems. also saved games must be reloaded with the same game files that it was played with.
bump
I'm trying to add a balanced AI option. In gameplay.constants you can manipulate what the AI concentrates on... "playerAISharedDef table-Aggressive BuildShip 10 BuildModuleTactical 2 BuildModuleCivilian 1 &
Is there a way to make it so a planet is revealed but not owned? I'm using a mod which adds small stars as a planet objects. And well, it looks odd if you can't see the star when you start the game. :)
really enjoying this mod! Is there a way i can get new planets and stars into galaxy forge? edit, nevermind, figured it out
I have a suggestion for when you finish the solar system. Can you increase the size of the current gas giants in game? And then add a category for "gas giants" that include the solar system models. It would increase the variety of gas giants for random maps. not sure if it is possible but it would be great. another idea i had was to make gas giants more strategic in that you could place 6 or so resource asteroids around it, but keep it uncolonizable, that way you would have
wow! this is great work. The vanilla scale kind of bothers me. Can the suns be resized as well? Also will this be able to be randomized in game. Will planets overlap each other and cause problems? I assume that custom maps will have to be used.