Thanks for the reply dolynick. I decided to just stabilize my border worlds with my (current) allies before I destroy them and take their worlds to fund the war effort against the vasari+2 Wraith. [e digicons]:cylon:[/e]
MarkCef
Need someone's opinion. What would be a good capital(s)/cruiser(s) to put with an Atlantis city ship and a Juggernaut? Planning a little meet-and-greet with 3 enemy AI in their home system while my main fleet is tied up defending another system. Got them both to level 4 with just training them. I'm thinking maybe 1 or 2 Excaliburs and perhaps an Aurora/Adamas? Money isn't really an issue and if I wanted I could probably make another city ship right away/soon. Btw I'm facing Wraith and Vasari.
@ Overseer I completely agree with you, I absolutely love the Ancients' shield effects. When you look at the massive ship sizes, number of weapons on each ship, how they target multiple ships at once, and the incredible hull/shield combination, you really get the feel of an ancient civilization expanding into a new area of space or something. Just wondering, is there an easy way for me to change, say, the number of drones fired from a specific ship or from a specific ability?<
Thanks, just started a game recently with those starting tactics and it's already working great. The revenant just chews militia up. This really is a great mod you've got here. Makes me sad knowing that Atlantis is over :(. Heard theres a 3rd show in the works though, this time based on a ship.
Wow, thanks for all the tips. Never thought of making a Revenant as my free cap, always went with the 1st one. Now in hindsight, seems like I should have caught on quicker. But all in all I think I'm going to adapt to use many/all of the strategies you listed. Thanks again!
Ya, it seems I underestimated just how quickly the Wraith can expand. However, i've reached the point where I can actually produce a working fleet. 5 Auroras, 2 Destroyers (for bombardment), 1 corsair and my cap now comprise my fleet. Researching Adamas now and hopefully can pump out another cap soon. All in all, amazing mod. I'm having so much fun playing as the Ancients and can't wait to see the rest of their cruisers/caps in game. Btw, does anyone know of a sorta guide for this mod?
Perhaps its just because I started playing again recently and am still rusty but it seems like as the Ancients my economy is incredibly slow to start. Maybe I've just been unlucky with the latest string of maps I've played but it seems like it takes a good amount of time before I can actually build three military labs, research Aurora, and build one. However, I'm not disappointed when i DO eventually get it as it looks amazing and is quite strong. Anyone have any tips for playing as the Ancie
Also, do the Ancients have the ability to make refineries/turn trade ports into resource harvesting enchancer-things? I can't find any ability to research it but one of the things I can research called Gate Trade deals with increasing the cargo size on Trade Drones and Refinery Drones. Now seeing the word Refinery Drones makes me think there is one for the Ancients and I just can't seem to find it. By the way, forget my previous question regarding the PlanetSize mod, I realized its ra
Hey, quick question to anyone who can answer. Do I HAVE to use the PlanetSize mod in conjunction with this one? I just find that I'm not all that into the much larger gravity wells around planets, especially since I seem to have somewhat of a slow start with the Ancients (so far) and find myself building defense turrets around asteroids but not around planets since the area they cover is incredibly small compared to the planet's gravity well. Thanks in advance and amazing work on the mod. Abs