Filefront is closing up shop, is there another place you could upload the file?
hjrrockies
Thanks again guys, you're both great and responsive! Good luck on all of your projects!
Doylnick, I can't seem to find where you placed the research icon for "crew direlect ship". I've checked everywhere for it. Also, the icons for "Improved Tunneling" "Gas Giant Colonization" and "Improved Anti-Grav" seem to be malfunctioning. The icons are correct, but the Name and Description say "String Not Found". I compared the entity files for those reasearches with the string file that they reference, and it all matches up properly. I am not a good enough modder to know what to do in thi
Thanks a whole bunch you guys, its nice to have generous people in the modding community!
I would love to see someone do a straight converstion of the origianal sins plus to Entrenchment 1.02. I am not mod savvy, and I understand that those who are may already be engaged in their own projects. If anybody has the time to make the conversion, that would be great!
1) A campaign for every race 2) At least 1 new race 3) I like the idea of a new ship class - make it so the current strength of capital ships is the strength of the new class, or maybe slightly weaker. Then, take the current capital ships and make them visually larger and much more powerful (and more expensive) 4) Reworked diplomacy for AI battles - the current "mission" system=bad. The missions are pointless, and make it impossible to maintain good relations with mult
1.3 is going to be GODLY!
Thanks, it seems I forgot to change the AI settings... I didn't realize that lower AI opponents simply use smaller fleets all the time. In that game, I only lost a total of 5 frigates (4 of them in getting my first 2 planets), so I knew early on something was wrong.
I tried playing this with a few AI opponents, and I won the game handily in few short hours, with almost zero resistance from enemy forces. I enabled the large fleet supply option, and got my 10000 points. After the match, I checked the statistics, and on the graph, I saw that the 5 AI players maxed out at 2000 points, meaning I was as powerful as all of my foes combined. Is there some problem that doesn't give the fleet supply bonus to AI players? I want to use large fleet options for huge map