Kazgoth15

Kazgoth15

Joined Member # 3158041
0 Posts 3 Replies 33 Reputation

I have only used the Maurader in a few games and each time I used it as an advanced scout. I use the ship paired with 3 scouts as a small information/tactical/deep strike unit. The ship excels at tearing through grav wells in search of good targets and dropping espionage teams on colonies along the way. A human player will not like seeing a speeding warp gate meandering through his system and the espionage team acts like a far sight ability. Use the Maurader for late game only

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Overseers are good.I like to have 2-3 overseers per fleet as they do increase longevity and allow for reaction time. That said..... Stilakus Subverters share the same tech level and should be your first priority. I like to research stilakus and related spells first before touching overseer as stilakus is a real IMPACT unit. A couple of well placed stilakus hits can really turn a battle to your favor. Overseers are good for longevity in battle and should not be overlooked. Subve

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CAPITALS The Kortul is an excellent 1v1 cruiser in all stages of the game. Passive anti matter dmg plus shield regen/weapon modifier is hotness. The Kortul is THE defensive wall of the Vasari and should be your first cap. The Evacuator has AWESOME support abilities including the Cruiser Sniping nanite/grav warhead combo,plus drain planet is just unfair. The Devastator has uncomparable dps vs light frigs with upgraded phase missles and Missle Swarm. Park him in the middle of large groups

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