After successfuly <--- (mangled that word) defending my homeworld from 4 good sized vasari fleets with only my gauss turrets, mine spam and starbase, I think entrenchment has had it's desired effect (for me anyway) it makes it easy to defend and hard to attack, bringing some actual strategy into your game, so I think nerfing the vasari starbase just because it can move would be a huge waste, you might as well take 1/2 the TEC's gun power or screw the advent's mitigation and shielding. The
sparhawk109
I'll have to see if this works, thanks for the help. [e digicons]:grin:[/e]
yes, in the game, through all the small, medium large and custom maps there are only 3. (grindstone is one of them, can't name the other two.)
Hey, I'm wondering if I could get some help here, I downloaded the Entrenchment expansion, but have noticed that there are only 3 maps for it. Is there something wrong with the way it was downloaded, or is this the case for the expansion in general? [e digicons]o_O[/e] P.s. I'm not sure if I've posted this in the right part of the forum, sorry.
If the US falls in WAR, than the rest of the world MAY go with it, but there is no way in hell that we take everybody out if we just fall apart
is that possible? starting with an entire fleet i mean
nooooooo! not Hillary!!! lmao
One thing i've noticed is that the comp seems to never attack each other *on the original, and 7deadly sins* so i'm stuck fighting a huge fleet when i want to expand, and then the idiots have nothing on the rest of their planets!
If Human Kind lasts long enough to colonize other planets and develop coherent space ships that can fight, i figure it would be like airplane dogfights, but with out those freaking G forces and that pesky thing called gravity... :LOL:
1. LOL plethora 2. make the advent less horrible
in my latest map, i had a version of guerilla tactics, *but not by the true definition* I had a super fortified base *on 7 deadly sins, great mod* where i amassed a huge fleet. i'd beat the hell out of the planet and it's defenses until the opposing players fleets returned *i was atlantian vs advent in a 8 player map* i then left the planet and returned to my base.
*sorry didn't bother reading all the posts* if you have a phase gate at planed a and one at planet b, *and they are not directly next to each other* the ships will take the quickest route to planet b
I wouldn't mind being 2nd best. in a world with 100+ countries, *granted only 15 of them are worth the space on the map* 2 is a pretty good spot. I also think that it would be a cold day in hell when our states break off from the usa without foreign intervention aka invasion
my 3 possibilities :p 1. clones of themselves 2. Sharks *ones with freakin laser beams attached to their heads* 3. sea bass