Exactly what i was saying though. Invasions would give whole new option to take planets, and make the game so much more fun than "Kill the fleet around the planet, bomb the planet, take it, and repeat." And tamren, i think space bording would also be cool, imagen, sending a group of transport to a capital ship, mabey 10. 6 get shot down in the battle going round em, while the other make and lead there troops into the ship. They could probably sabatage the ship, or do damage to it slowly, unti
Dominic_Arquebusier
[quote who="DeadlyShoe" reply="2" id="2183438"]Essentially ou are proposing making planets more in depth. That would be fine and all, but it would increase game complexity by a lot which is a concern for a realtime game. [/quote] Well, i think the increase in complexity would be better. Personally, i think, sure, SIN's is a game bascally based around minerals and huge fleet battles, and just bombing planets to kill them. I want some variety to capturing the planet. I also t
I have been thinkin recently, why is the only way to capture a plant, by bombing the heck out of it. I would think that after sending huge asteroid like missles to the surface, you would also destroy the planets population, geographic surface and natural resources, leavin the planet basically useless (Like when the covenent glassed the human colonies, leavin none alive in Halo.) So i came up with the idea, "Why not make ships, that can send infantry, like ODST's, to the surf
The Idea for Halo Warfare sounds awsome!!! If this mod get made, i would love it. I would even wish that Stardock would help out some and make it reality!