[quote who="Hael-sose" reply="5264" id="3790060"] Quoting TobiWahn_Kenobi, reply 5260 i mostly upped the contrast for the Bloom map and used half the brightness on the emit channel (using the remastered shaders) Also on this point, in a future version this will be changed so no need to half th
dolynick
Squads spawning off is space is a result of not having a hangar hard point in the mesh file.
I've set up a moddb page for it as well now. -dolynick
I'm pleased to announce that a beta version of Stargate Races is now available for Rebellion. You can find it at http://www.olynick.net/soase/ or http://www.moddb.com/mods/stargate-races -dolynick
It's been a while since I've dropped by but I see there are still some references to SGRaces and variants around here, as well as some complaints that the download links have gone dead. I haven't updated them for Rebellion or anything like that, but I believe they still work for Diplomacy. The links have been updated in the original thread: https://forums.sinsofasolarempire.com/314779/page/71/</a
Nice job on this Zombies. There are some really nice model assets in this mod. -dolynick
Heh. Not sure if this list is a good idea or not, but nice to be recognized and make the list. Thanks. -dolynick
[quote who="dewing12" reply="1762" id="3181661"]Any chance of this mod coming to rebellion soon?[/quote] Soon? Probably not. There will be a fair amount of work involved. When/If I get around to converting it, it will likely happen in phases. There will be a "beta" of sorts that is basically the mod, as it stands currently in diplomacy, that will run in Rebellion. There will be no "Rebellion" features (titans, etc) but it will work in Rebel
That looks great. Nice job. Any model you might want to donate should, preferably, be done in XSI or exported in .xsi format so that it can be converted to a mesh for Sins. I'm not actively working on the mod right now but I do appreciate the offer. I am not sure how much model work is going to have to be redone for Rebellion either. I suspect there are a few changes in the way it all works. -dolynick
[quote who="Bl4ckH4wk117" reply="1755" id="3164503"]Hello, I am new to modding and don't know what I'm doing wrong. I have galaxy and fleetsize mods installed correctly and running, but they aren't doing anything. Do I have to play a special game variant or something like that?[/quote] No. If the mod is installed properly and working, it will look like regular Sins but you will simply have several Stargate races to choose from when you cycle through your
[quote who="MYSTfanatic" reply="1748" id="3131360"]When I downloaded the mod I saw that the readme instructed me to put the files in the entrenchment mod destination flolder depite the fact that this is a deplomacy mod. Please Help![/quote] I think the readme says put it in the appropriate mod folder and says "ex: ..." and shows one of the entrenchment ones, but it's been a long time since I really looked at that. In any case, just put it in the newest Diplomacy mod fo
[quote who="therealjcool" reply="1744" id="3106125"]I really like the new ship models, and also the Asgard an Ori Beam weapon effects. Bit disappointed with the drones FX for the Ancients, they used to be much brighter and more vivid in your earlier releases. [/quote] That's strange. I haven't changed the drone particle fx since I originally made them. They still looked the same the last time I played the mod. [quote who="therealjcool" reply="174
[quote who="KarlBar99" reply="1739" id="3101814"]I just want to give you a huge congratulations. So far i've tried the star tek and B5 mods, (and am trying to get the star wars working), and neithier has impressed me, i'd need a good solid month with the game info files and a good bit more modding knowlage to get eithier of those anything like playable in an enjoyable fashion. This however was instantly fun in my g'aould vs aincents game. Yes there's a huge amount of vishuals
[quote who="a110" reply="1737" id="3100412"]any plans to add the replicators at some point?[/quote] Not really. I've kicked around the idea a couple times but haven't been satisfied with how it would have to work. -dolynick
[quote who="Homiomi" reply="1734" id="3080540"]For some reason the Wraith Spire Battleship doesn't seem to fire at enemy ships, even though giving an attack order. I went through the Spire's Entity file but it says CanOnlyAttackStructures FALSE, so I don't know what's going on. The case is different when the AI is playing the Wraith, because then they do seem to be able to attack.[/quote] That's odd. I noted that behavior after the last patch
[quote who="jartigerx" reply="1729" id="3074702"]Youre referring to the Ashen.[/quote] Yup. That's the name I was searching for. I was too lazy to go looking for it :p -dolynick
[quote who="noing" reply="1727" id="3074637"]genni didnt have ANY spaceships at all and i also dont remember seeing any tolan either and replicators could just be pirate addons[/quote] The Tolan did have ships, but you never saw them. Just their big, land-based anti-spaceship guns. Don't know what you'd do with them to create a full, playable race. There is very little to draw from and extrapolate on to build a fleet with. The Gena
[quote who="ZombiesRus5" reply="1718" id="3065363"]Quoting noing, reply 1717Well i love this mod. You really did a fabulous job on it. Thank you Unfortunately the forums are kinda slow right now some dumb ass posts like this stick out. Your mod is fun and one of the first ones I played for Sins. Thanks again, don't mind the douche bags too much. A side question for you. I believe I have SGRaces working where it will stack with my mod. Have any objec
[quote who="Mike_Snyder" reply="1713" id="3064709"]Dolynick, wtf dude, so why can't you put your 3 mods for this on something REALLY free to the users, like moddb? This effing site, yeah i'm talking about the stupid File factory SUCKS!!! The reason it sucks is that you get 1 download for free then you have to wait 1330 fucking seconds for the next!!!!!!!!!!! If you really think lots of players are gonna waste 2 hours waiting to download your mods and install them
[quote who="Shadow179" reply="1714" id="3064719"]Hey i love the mod! But i encountered this problem when i was trying to play the wraith. It would not let me research any armor upgrades or hull regen upgrades. Considering that this is a major factor in playing with the wraiths i cant keep playing knowing that somewhere later in the game i will have been overrun because of one research glitch. What do you need from me to get me to fix it? Like a save game file or what?[/quote] </
Sorry for the bit of a delay but all mods now have active download links again. -dolynick
Thanks harpo but I've already created my own filefactory account now. I have updated the thread with new download links for the three smaller mods. GalaxyMod and SGGalaxy will have to wait for tomorrow when I have time to tie up my bandwidth with the larger transfers for a while. -dolynick
[quote who="Homiomi" reply="1708" id="3058738"]Speaking of coincidence... Megaupload has been shut down today...[/quote] Yeah, just heard that. Thank you FBI/Big Goverment/Big Brother and a precurssor to SOPA/PIPA I'm sure [e digicons]:thumbsdown:[/e] I guess the mods are going to be unavailable for a bit guys, until I find a new filehost I can live with. My day to day has been kinda busy as of late so it might be a little while. -dolyni
Not sure what's going on there. I'll take a look at it later when I have a chance. All the other mods are hosted on the same site/account and are working fine. -dolynick
[quote who="Ridiculas" reply="1704" id="3053453"]First off really enjoying the mod thanks to all that helped. Is their by chance a list of all the SG planet types in the mod i could look at without trying to play them all a few times to find the strengths of each To clarify something like (Urban planets will sustain huge populations up to xxxx depending on you race, Or industrial planets will offer up to a 100% increase in ship build speeds) anything