dolynick

dolynick

Joined Member # 3162142
8 Posts 777 Replies 2,301 Reputation

[quote who="Tokebuddude" reply="1572" id="2951720"]if using just races, galaxy and fleet size.. what order do they need to be in? I keep getting minidumps..[/quote] You cannot stack SGRaces and GalaxyMod, they have conflicting versions of GalaxyScenarioDef. That's the primary reason there is an SGGalaxy version of the mod. -dolynick

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Ok, I know it's very late in coming but... The thread has been updated with download links for Diplomacy v1.21 versions of all the mods. No major changes of note, although I did fix up the things that were mentioned in the last couple of pages of the thread. I've uploaded the files to Megaupload and we'll see how that goes. Apologies if it's a bit of a pain in the arse but they seemed to at least have a reasonable removal time policy. I may move to Me

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[quote who="jartigerx" reply="1564" id="2945176"]Thanks for uploading. However it says I have to wait like 50 mins to download the next part.[/quote] That's simply because you are an unregistered user and filehosting sites give preference to their registered user base and make guests wait a long time between sequential downloads. They also do that to make sure that automated downloads can't suck up all the bandwidth on every one else too. It's sort of an

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[quote who="harpo99999" reply="1558" id="2943829"]tokebuddude, it looks like adrive has done the delete the file after one month AGAIN, and adrive has been doing this for a while. if dolynick wants me to I can upload to either filefactory or my dropbox. harpo [/quote] Thanks Harpo, I will probably put the files on megaupload when I get the mod updated. They seem to have a reasonable policy of not removing the files if they are being

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[quote who="BadTune" reply="1554" id="2936862"]hmm, I see your point on that then, maybe something capture-able with the planet then that can target own and ally owned planets instead, this way it only builds a personal network and not an expedited strike-way wo wherever you feel like. they could only go to places the deciphered the locations of in the lore, right? I think this way might work a bit better. and they did eventually figure out how to build them(be it small and not massive) given

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[quote who="BadTune" reply="1552" id="2936794"]Hi, I don't play your mod, but we were throwing ideas around and one came out that you might find useful, not sure you haven't already used it. Giving a gate a "superweapon" type status and the weapon targeting other planets with another gate. Set the "attack" to instant, damage 0 and it's recharge to something realistic for the lore/and about the same , if not exactly, the duration of the effect on the target. Having it target like a

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[quote who="Peter1x9" reply="1550" id="2936396"]Must have been a one-time glitch. I played another game on the same map and everything is working just fine.[/quote] The Wraith tech tree thing has come up repeatedly in previous pages of this thread. I have never, ever been able to find anything wrong with the entities. I believe this is a mod/manifest system loading issue with Sins where it doesn't correctly load everything when you first tell it to in game.

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[quote who="StyphaX" reply="1544" id="2935589"]Nobody can update the asuran ships tangeant? (to fix the visibility) I tried, but without succes (with 3Ds and softimage). The game launched with the mesh modified but the ship has no textures... lol If you find a noob, call me [/quote] There aren't any Asurans in this mod. I think you're looking for the Stargate Invasion mod/thread. -dolynick

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Yeah, I'm sorry guys. It's been a rough time around here for me for the last while. Job issues and a major construction project on the side too. I'm hoping to get some stuff finished up soon though and that should give me a little time to devote to fixing up the mod. Honestly, I think I've played a game (any game) 3 days in the last 4 months. :( -dolynick

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[quote who="JakeMc" reply="1530" id="2912369"]Will this work with Diplomacy 1.2? [/quote] No. It has not been updated for Diplomacy 1.2 compatibility yet. I'm swamped with RL stuff right now and just haven't had the time to do it. I didn't even know a patch had been released until a few days ago. -dolynick

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Yeah, sorry guys. I've been slacking lately in terms of upkeep of the download links and this thread. I should specifically set aside some time for this but I've been a little busy... I even have a new mini-addon mod to post that I haven't yet. I need to find a new filehost since ADrive has shifted to some silly timeout policies it seems. Moving to a new host is a pita though so I've been putting it off when I do think about it. It does seems like the megaup

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There is a research entry specific to capital ship turning speed that will apply to Asgard Capital ships that Ironclad included as a modifier that doesn't require an ability. So yeah, it will make them turn a bit faster. -dolynick

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Sublight Engines upgrades do not affect the Asgard cap ships. There simply wasn't another ability slot available to give it to them with and I figured the anti-phasemissile ability was far more valuable to them overall. The minidump may have been caused by running out of video memory. That's why it's recommended that you don't use "highest" settings. It depends on your video card and how much memory it has onboard but even with my GTX 480 I don't play with everything

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Heh. I've been playing a single player game as the Goa'uld this week against two teams of 4 hard AIs in a Huge Multi. Doing ok but a little stuck right now. My starting location wasn't ideal for defense (wormhole and plasma storm off my homeworld :/ and right in the middle of my starting planets). There are some really sweet planet clusters within reach but I'm having trouble taking any right now because of the layout and the fact that the AIs managed to get a little o

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[quote who="Hefajsto" reply="1510" id="2877471"]hmm.. dont know what is wrong but i have only 3 new races.. asgards, ancients and wraith.. how choose ori or Goa'uld ?;/ plz help [/quote] Are you using the Entrenchment version? I stopped working on the Entrenchment version quite some time ago and the Goa'uld, among many other changes, are not in that version. It's still available because it still works with the current version of Entrenchment but since Diplomacy'

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Ok. Download links fixed. It seems somewhere along the line Adrive changed it's policy to unshare files after just two weeks. It wasn't like that when I first started using it... In fact, the better unsharing policy was one of the reasons I chose to use it in the first place. I may have to re-evaluate the other options out there. -dolynick

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[quote who="gruntmaster1" reply="4" id="2862053"] There isn't an OnDeath Ai condition but there is an OnOwnerDeath instantActionTriggerType [/quote] Ah. Right. I could have sworn there was an OnDeath hook somewhere but when I took a quick reference look before I posted, I didn't see it in the abilities I would have expected to see it in. It actually makes perfect sense. It seemed odd but I haven't ever actually messed around with or created any abilities

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Abilities are the only solution here. Splash damage can be added to weapons fire to do damage in an arbitrary radius around the impact using an weapon modifier ability. Damage from ship death may be a little trickier. There doesn't appear to be an OnDeath AI Usage condition... just OnlyWhenAboutToDie. I'm not sure when exactly that condition actually fires, when the object is actually dying or simply when it's low on health and presumably will die. Doing dama

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I've fixed the download links in the thread post. They should all be working again. While I was at it, I also uploaded the latest version of the mod for Diplomacy. I would have liked to have gotten more new stuff into it but I haven't been making much progress on the mod lately so I figured I would release what I have now since I had to fix the links anyways. [quote] d1.03 Changes: ============== -Tweaked AI usage conditions on numerous abiliti

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[quote who="Crion87" reply="1490" id="2853559"]Hey, I'd like to download your mod in the Diplomacy version but Adrive is flipping me the bird by not letting me download at all. Is there somewhere else you've put the mod or am I just going to have to go without? Do I have to sign up with Adrive to download this? I'd imagine I'd have to pay Adrive a fee for their services if I did. Nothing against you, Dolynick, I'm sure it's probably ou

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Hey Explora, I had something a little different in mind for the Osiris but I might put it in play temporarily until I finally (ever) get around to building it. I am interested in the tel'tak model though. I wouldn't mind checking it out. Is it possible you can make the model (the .mesh & texture but also the xsi scene if possible) available for download somewhere so I can check them out? Thanks and I appreciate the effort. -dolynick

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[quote who="KingSpartan" reply="1484" id="2849299"]well the obvious answer might be This mod isn't ready yet so a lot of the textures are missing, most of the new ships are only models at the moment [/quote] I'm not sure what the problem is on your end but there are no missing textures in the mod. If the object has a custom model, it has some sort of custom texture associated with it. The texture may not be outstanding, but it will have one. -dolyni

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[quote who="bhu11" reply="1480" id="2837879"]Thanks. what is the ancient vanilla 1.15? Also how do I "edit your user.setting file and increase the MaxParticleCount setting (default value is 6000)."? [/quote] By "ancient vanilla 1.15" he is refering to the last build of the mod that was for the original Sins before Entrenchment. Updates for regular/"vanilla" Sins stopped once Entrenchment came out so it's horribly out of date and isn't available for download from

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Ok guys. I've fixed all the download links in the main thread post. They should all work again now. Little strange... ADrive decided to unshare all the files I had shared at once. Anyways, fixed now. [quote who="bhu11" reply="1478" id="2837257"]Sweet Sweet Sweet! Does your mod have some kind of homepage or something where I can gather more info about it? [/quote] Hope. No website. Just this thread. -dolynick

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Sorry guys. I will fix up the links when I get a chance. I've just been a bit pre-occupied lately and hadn't noticed or had a chance to deal with it. It's just a matter of re-sharing them and updating the thread with new links, no re-uploading or anything annoying required. ADrive has been pretty good so far, no worse than any of the other filehosts I tried or looked at. Unlike most, while it might unshare them, ADrive at least doesn't remove your files after a s

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