[quote who="Mystic Angel" reply="2" id="2690695"] My gut instinct tells me the firing arc is incorporated into the weapon itself, not the name of the point it's coming from. Any thoughts or advice going into the testing? [/quote] That would be my expectation of the behavior too if you did use a weapon point for the ability. The only solution I can think of, and it's not a really good one, would be to assign the ability as an additional "On Hit" weapon effect.&
dolynick
[quote who="SpardaSon21" reply="4" id="2690516"]If we yell at Ironclad enough they may un-hardcode it. Capital ship names used to be hardcoded to the three base races, but they changed that. Eventually. [/quote] What? When did that happen?? -dolynick
[quote who="Aruthiel" reply="1376" id="2673374"] Quoting angrykid130, reply 1375 I remember in SG1 the Asgard had there new ship named after O'niel (sorry on spelling) and didn't see that in there, maybe that and the new SG Universe ship in there on a update? The ship you are looking for is the Odin Class battleship, listed under Asgard Capital Ships. If you ask me it's a fitting name for the class of the most advanced vessel in A
[quote who="tewb" reply="1367" id="2669924"]first awsome mod, huge fan ov Stargate, great work! but i gotta ask, why is the texture so dark on Lantean ships? and they seem glossy, not a major problem, just cosmetic and about the download, is the diplomacy release the latest, or the entrenchment, since they are e1.03 and d1.01 cheerios and hope to see more updates in the furture [/quote] The textures are dark because I'm not much of a
[quote who="trishapoe1" reply="1369" id="2671328"]>>Sorry for my bad English I am playing this mod with the trinity version! And every time it says "string not found"! Please help me! [/quote] If you have a current version (the Diplomacy versions are the active versions) there should not be any string errors. Which mod and version of it are you trying to use? String errors usually occur when you mouse over a button
[quote who="starwarswins" reply="1363" id="2664972"]Is it going to get rid of the vanilla ships once and for all? [/quote] No. I have no intention of removing the vanilla ships. This mod has always been the "add-on" type of mod, not a conversion. My goal has always been to add more to the game, not replace. If you're looking for a conversion mod, then you would be better served by the Stargate Invasion mod when it's released. I have not run into any
Congratulations SGI team. I'll definitely have to check this out when I get a chance. It's been a long time coming but I'm sure it's been worth the wait! -dolynick
[quote who="nexus991" reply="1359" id="2663445"] oh no, i can defend the planets without problems, was just wondering what planet size really did. What i ment about "at this state its hard to build stuff on planets" is that i dont like to build logistic buildings (research stations mostly) on planets that are far from my homeworld and atm i have to because i cant fit all the necessary buildings in the first 2-3 planets i capture in early game due to logistics slots limitations, this is n
[quote who="nexus991" reply="1357" id="2662515"]And it is, SGRaces is always on top of everything, i have that problem everytime i activate fleet size... i'll try again maybe i did something wrong idk ... EDIT: oh well, thats odd, it works fine now , but im sure it didnt the last time i tried , i had only SGRaces and fleet size and it didnt work, anyways doesnt mather now This fleet size is supposed to increase the maximum ships that can be built right
[quote who="nexus991" reply="1355" id="2660778"]Yes already done that, i playied for 5 hours straight and no problems, thanks tho Only thing is that if i activate fleet size mod with SGRaces i get some "issues" ingame, for example all the numbers on the screen (black market prices, resources) are huge , something like this 187643728412387365 , that long and i cant zoom in to see any planet , it wont let me and then the game freezes ... so should i assume that fleet size wont
The reason for the size difference is because the GalaxyMod textures use up a lot more space and don't compress nearly as much as those in the SGRaces mod. As Harpo pointed out already, SGGalaxy is a merged version of everything except FleetSize (which is tiny and stacks just fine in Manifest). My guess for the crash to desktop and the texture oddities is that you have your ship/structure texture details set to highest. I know for a fact that running it at highest will e
[quote who="therealjcool" reply="1349" id="2658763"]I see. Played a little SGGalaxy yesterday with everything on "normal" but ship speeds "Faster", (there is no "Fastest" setting?) and I definitely liked it, as it didn't feel so sluggish (I usually play on 2x game speed against AIs, I'm not a really patient guy in that respect) Oh yeah, I also stacked it with the Dynamic Ship movement mod V 0.15 and of course Bailknight's, seems to work fine. Real nice
[quote who="therealjcool" reply="1347" id="2658247"] Oh cool, thanks! One more thing, I am currently playing the "GalaxyMod 1.02" for Diplomacy - not sure whether you've already explained it, but what exactly are the differences between this mod and, say, the SGGalaxy one? Does the SGGalaxy one not have the additional planets etc (the parts that include Uzi's SINS plus)? [/quote] SGGalaxy is a merged version of SGRaces, GalaxyMod and PlanetSize. S
[quote who="therealjcool" reply="1336" id="2656718"]Thanks for the reply - I think it may not be the ships being slow as much as the increased gravity well radius that makes them look like they are moving slowly. Did you see my edit? [/quote] Oh, definitely. The larger gravity wells certainly make things feel slower. Personally, I have started playing my games with "fast" ships speeds now and it doesn't quite feel so plodding most of the time. FYI, t
[quote who="tyr402" reply="1337" id="2656805"] Most cruisers have 2 or more active combat abilities, the monjlir only has the one, the ability looks really useful in stats, but, the other day I had 20 of the things and they took sometime to destroy 5 ancients destroyes using that ability and their combined firepower, Monjlirs are also fragile, even with impenetrability researched they almost always die by having their hull weakened quickly by drones, what im tryinig to
[quote who="therealjcool" reply="1336" id="2656718"]Thanks for the reply - I think it may not be the ships being slow as much as the increased gravity well radius that makes them look like they are moving slowly. Did you see my edit? Edit: Ok, I found the Starbase builder frigate (doh). Also encountered a bug - in the Asgard "defense" research tab, you can't research the "Megalopolis" addon for Starbases. Says it needs 2 points in Megalopolis (which is what I'm trying t
[quote who="therealjcool" reply="1333" id="2656382"]Hi dolynick, dunno if you remember me, I have been playing your mod since it came into existence - and liking it a lot! Didn't have much time over the past year, but now I've purchased Soase Trinity and of course, downloaded the new version of your mod (only tried Entrenchment so far, don't really understand Diplomacy yet) . What can I say -I love it! Awesome really how far this mod (and a l
[quote who="SGC-1" reply="1313" id="2641414"]Hello again Dolynick. I was trying to find an answer (if there was one) to the research tree on the Wraith faction. I read your post on page 51 stating you had no idea what was causing it and why it occured only on some occasions. However, due to several observations; the research tree is broken to whom hosted the game. For instance, if I hosted a match with 4 players and I was the host, I would be the only person that has the broken technology tre
[quote who="cfmexp" reply="1307" id="2636054"]Hello, first of all i want to honor your great work. Your mod brings me a lot of fun. I made some minor tweaks to the "Entity" files to get a better game experience when playing the ancients against a wraith superiority, for example increased shield strenght or more drone swarm range and damage. Now I have a few questions about some changes. 1. Is it possible to replace the Atlantis Space Gate ability with the "Blo
[quote who="myfist0" reply="1304" id="2635861"]OK , I'm a lier. I tried again and its going but wow, down for 3+ days. [/quote] Adrive was doing maintenance when I tried to log into my account this morning. Seems all is well now though. -dolynick
[quote who="riviaguy221" reply="1296" id="2633939"] Quoting dolynick, reply 1294 Quoting riviaguy221, reply 1293ok, that's cool (i've been playing entrenchment recently because it tends to crash less often for me) i guess it's time to start up Diplomacy again lol It's just a matter of already having to maintain 4 different mods. Continuing to support Entrenchment would add another 4 copies to have to maintain separately and Vanilla Sins
[quote who="riviaguy221" reply="1293" id="2632702"]ok, that's cool (i've been playing entrenchment recently because it tends to crash less often for me) i guess it's time to start up Diplomacy again lol [/quote] It's just a matter of already having to maintain 4 different mods. Continuing to support Entrenchment would add another 4 copies to have to maintain separately and Vanilla Sins (without Manifest) would mean even more combo versions. It's not that it's par
[quote who="riviaguy221" reply="1290" id="2629447"]is the current entrenchment version up to date? it SAYS it's an older version (the version number) and the goa'uld arent enabled... [/quote] The older version does work with the current version of Entrenchment (at least is loaded and seemed to be the last time I tried it) but I have moved on to Diplomacy and do not have any plans to continue releasing back-ported versions for Entrenchment as it stands. The Goa'uld were
[quote who="loooseer" reply="1283" id="2627243"]Every time comes Minidumps! And I have all Files! dolynick,can you do the missing Files in the GameInfo folder of SGGALAXY-d and all other versions of the Mod? [/quote] There are no missing files. You either have not installed it correctly or are using a version not compatible with the version of Sins you are running. If it's minidumping after the game loads and play starts then it could also be tha
[quote who="dondurito" reply="1281" id="2626871"] I think the easiest way is to download the mod and instal it again... [/quote] I agree. There is no reason those files would be missing. They are most definitely included in the download version. -dolynick