Klentrogen

Klentrogen

Joined Member # 3163261
0 Posts 57 Replies 55 Reputation

[quote who="Blair Fraser" reply="18" id="2051176"] Quoting ToJKa, reply 13 BTW, PLEASE remove "constuction complete" soundclip from mines. Done. [/quote] This is just love, name another game company that does this kind of things?

96 Replies 257,085 Views

I am working with security solutions for companys. and i would say that any antivirus solution could work, it depends on alot of diffrenthings. mostly you get what you pay for. I can recommend Symantecs Norton family for any homeuser, you will get a good protection, The problem people find with Norton is that they feel that it takes a lot of RAM from the computer. But they have alot of light version like, norton gaming edition, Norton Internet security.

233 Replies 639,438 Views

[quote]-basic mines; typical explosive devices, designed to be seeded along enemy approach lines and inflict damage. They are destroyed upon detonation. -turret mines; a small turret with an internal power source. Able to inflict only a small amount of damage on its own, these devices become highly dangerous for passing ships and even entire fleets if they are deployed in significant numbers. They will continue to fire until they run out of capacitor energy (and will open up again once

1,794 Replies 4,170,113 Views

[quote]also, is there a reason for this if this is not a bug?[/quote] i do not realy know, but it sounds like a small misstake, one reason could be that the ships is renegating shields and hull even when they are full. so the skill maybe dont know the diffrence and cast it all by it self... just a small possiblity...

6 Replies 14,232 Views

[quote]If you have your fleet set to group jump (right click on the move button to set group/single jump), they'll form up like that at the edge of the well and all jump together.[/quote] oh i missed that u could do that, ;D its even better for a assault then when they jump in solo ;D

3 Replies 8,359 Views

[quote]Have you tried renaming it to a .exe file and running it?[/quote] that wont work, try to update your browser or reinstall it... I had that problem with firefox bot it worked fine with IE

9 Replies 3,754 Views
Reply to New races? in Sins Modding

[quote]3.7Gb of data in textures alone[/quote] nice thats something i would call a new game not a mod ;D

8 Replies 6,644 Views
Reply to New races? in Sins Modding

[quote]Klentrogen: As far as I know, and to do a little self promoting of my own, my mod, when nearing its full glory, will be featuring between 20-30 races. I think this is as close to your dream as you are going to get. Like Mansh00ter said, it takes a LOT of work just to do one race, especially when using all new models and not just rehashing the original races.[/quote] I know that, thats why its a dream, but i will be glad with every new race to the game... 100 new races was jus

8 Replies 6,644 Views

[quote]1. Ship Upgrades (offensive). Thoughts on this? Worth its salt? (e.g. the Illumi Beam Upgrades (to30%))[/quote] i allways uppgrade my ships to the max, but it all depends on how u are playing, most ppl say that more ships the better, and thats it true too, so i early game go for the ships and then when time go, recs more offensive uppgrades. [quote]2. Worth paying to upgrade your caps?[/quote] Yeah i think so, i play as TEC so all upgrades on my "flagships" is

15 Replies 5,703 Views

[quote]Yea, probably not a good idea to put up specific times until you've talked to the dev team kryo. We want a couple days of thorough online play testing first.[/quote] take all the time u need boys, we want a working game ;D

15 Replies 20,367 Views
Reply to Halo MOD? in Sins Modding

read books... thats the way i learn stuff ;D

2,504 Replies 4,905,980 Views
Reply to New races? in Sins Modding

I have a dream about a game with over 100 races with over 10.000 diffrent units and a galaxy with over 10.000 planets with 1000 stars, but like i said its a dream and will prob never be true, becouse you will need a super computer to run this game. but its a dream i have about the greatest RTS X4 ever. I hope they will solve the max limit of 10 players, and i hope that everyone will summit there work with DANMANs 7 Deadly sins so they can work togheter... And i will point ones again tha

8 Replies 6,644 Views
Reply to fighters in Sins Modding

Bump, it has been a few days now and it seams no one has been reading this post... //Klent

18 Replies 14,139 Views

I would like to se more game on steam just becouse i use it very mutch, stardock have kind of the same system, so i do not argue about it, And alot of the games on steam is very good, buts its very rare that i buy them on steam. [quote]I agree with the retro titles. I've got hundreds of old games that i just dont want to get rid of but they take up so much space, i would be glad to change them into digital versions. and its not like hard drive space is a issue anymore bec

26 Replies 49,982 Views
Reply to Andromeda in Sins Modding

I think one is under work all ready, check the modding forum, i think i have read about it some were.... i will see if u can find it and repost here... //klent

4 Replies 2,787 Views

[quote]So THAT'S why TEC have shield generators. I always found it odd that they could defend against their own superweapon, usually enemies aren't the same race. Now I know.[/quote] So true.... FF/on Were is the buttom?

14 Replies 60,725 Views

[quote]Every game should have difficulty enough to set on easy for noobs, up to a setting that Captain Kirk and Kahn would need to work together on to win :^)[/quote] A game can never be to hard. you just have to die a few times to survive....

108 Replies 179,792 Views