Damn i just cant wait for this mod to support lates version of sins and the entrachment =)
Klentrogen
[quote who="Blair Fraser" reply="18" id="2051176"] Quoting ToJKa, reply 13 BTW, PLEASE remove "constuction complete" soundclip from mines. Done. [/quote] This is just love, name another game company that does this kind of things?
I am working with security solutions for companys. and i would say that any antivirus solution could work, it depends on alot of diffrenthings. mostly you get what you pay for. I can recommend Symantecs Norton family for any homeuser, you will get a good protection, The problem people find with Norton is that they feel that it takes a lot of RAM from the computer. But they have alot of light version like, norton gaming edition, Norton Internet security.
[quote]I think he mentioned it was "3 different types of mines per race" but idk if thats for vanilla sides as well. That carrier looks great ingame by the way![/quote] Oh, sry most have missed that, alot of posts here :P
[quote]-basic mines; typical explosive devices, designed to be seeded along enemy approach lines and inflict damage. They are destroyed upon detonation. -turret mines; a small turret with an internal power source. Able to inflict only a small amount of damage on its own, these devices become highly dangerous for passing ships and even entire fleets if they are deployed in significant numbers. They will continue to fire until they run out of capacitor energy (and will open up again once
in the frigate facktory..
[quote]also, is there a reason for this if this is not a bug?[/quote] i do not realy know, but it sounds like a small misstake, one reason could be that the ships is renegating shields and hull even when they are full. so the skill maybe dont know the diffrence and cast it all by it self... just a small possiblity...
[quote]If you have your fleet set to group jump (right click on the move button to set group/single jump), they'll form up like that at the edge of the well and all jump together.[/quote] oh i missed that u could do that, ;D its even better for a assault then when they jump in solo ;D
[quote]Have you tried renaming it to a .exe file and running it?[/quote] that wont work, try to update your browser or reinstall it... I had that problem with firefox bot it worked fine with IE
do not realy know but i think we will get the answer in the expansion when we will get a campaign....
[quote]3.7Gb of data in textures alone[/quote] nice thats something i would call a new game not a mod ;D
DANMAN will u add mods that is story based. like HALO mods, STAR wars, And a bit others? was just thinking :P can be a little problem with blance there...
[quote]Klentrogen: As far as I know, and to do a little self promoting of my own, my mod, when nearing its full glory, will be featuring between 20-30 races. I think this is as close to your dream as you are going to get. Like Mansh00ter said, it takes a LOT of work just to do one race, especially when using all new models and not just rehashing the original races.[/quote] I know that, thats why its a dream, but i will be glad with every new race to the game... 100 new races was jus
[quote]1. Ship Upgrades (offensive). Thoughts on this? Worth its salt? (e.g. the Illumi Beam Upgrades (to30%))[/quote] i allways uppgrade my ships to the max, but it all depends on how u are playing, most ppl say that more ships the better, and thats it true too, so i early game go for the ships and then when time go, recs more offensive uppgrades. [quote]2. Worth paying to upgrade your caps?[/quote] Yeah i think so, i play as TEC so all upgrades on my "flagships" is
[quote]Yea, probably not a good idea to put up specific times until you've talked to the dev team kryo. We want a couple days of thorough online play testing first.[/quote] take all the time u need boys, we want a working game ;D
read books... thats the way i learn stuff ;D
I have a dream about a game with over 100 races with over 10.000 diffrent units and a galaxy with over 10.000 planets with 1000 stars, but like i said its a dream and will prob never be true, becouse you will need a super computer to run this game. but its a dream i have about the greatest RTS X4 ever. I hope they will solve the max limit of 10 players, and i hope that everyone will summit there work with DANMANs 7 Deadly sins so they can work togheter... And i will point ones again tha
Bump, it has been a few days now and it seams no one has been reading this post... //Klent
I would like to se more game on steam just becouse i use it very mutch, stardock have kind of the same system, so i do not argue about it, And alot of the games on steam is very good, buts its very rare that i buy them on steam. [quote]I agree with the retro titles. I've got hundreds of old games that i just dont want to get rid of but they take up so much space, i would be glad to change them into digital versions. and its not like hard drive space is a issue anymore bec
we will see, i belive we can se some kind of auto download later on maybe in patch 1.1 or maybe in the expansion. The thing i wait for is a few tournament maps that will be the same for all...
I think one is under work all ready, check the modding forum, i think i have read about it some were.... i will see if u can find it and repost here... //klent
[quote]So THAT'S why TEC have shield generators. I always found it odd that they could defend against their own superweapon, usually enemies aren't the same race. Now I know.[/quote] So true.... FF/on Were is the buttom?
[quote]Every game should have difficulty enough to set on easy for noobs, up to a setting that Captain Kirk and Kahn would need to work together on to win :^)[/quote] A game can never be to hard. you just have to die a few times to survive....
yeah i love it, i cant wait untill you realse this mod, :D Note:make carriers carry more strike craft and you will be my god...
[quote]The Rogue have pirate ships, and hence have "capture" abilites. So they could "capture" just about any ship or module they want. The trick to staying in control is to research technology to take the ships back![/quote] Can they take over cap ships to? The enemy has taken your lvl 10 flagship *cry*