Yeah, I'm not sure how it works either, and I've never seen an AI alliance deteriorate. Ever. Not once. God knows they'll dump [b]my[/b] ass in a heatbeat, but god forbid the AI's should ever fight each other past the midgame. I [i]have[/i] played a couple (key words: "A couple") of games where AI factions failed to estabish a Cease Fire/Peace Teaty, but I've also noticed that once signed, they never seem to break. It's possible that these things are happening but I'm not noticing them
GanjMahal
Well, if you wanted to get carried away with it, you could probably find parallels between the [i]Sins[/i] storyline and [b]many[/b] other futuristic "Man vs Universe" Sci-Fi epics. It's nothing new, nor is it a convention restricted to SoaSE or HALO. Besides, HALO is overrated garbage that I'd rather forget about. Never in my life have I seen such a thoroughly average shooter attract so much attention. It's not [i]bad[/i], I guess, but it is remarkably undeserving of the praise it get
I'd say I've seen maybe between one and two dozen planets with rings; they look nice but I always find myself reluctant to build within the rings :LOL: I've seen them on all planet types, but yeah they're pretty rare. I think they look best on Terran worlds, but ice worlds are sweet too.
After probably two or three hundred hours of play so far, I'm inclined to agree with the complaints I've read here, and was considering making a post about it myself. Usually what I do in these situations (although it's really only possible in smaller games) is sign cease fires/treaties with everyone except my target, and then slowly I'll turn on my allies one by one as I run out of hostiles to kill. Unfortunately, in larger games this usually doesn't work (and even in the smaller ones
I'm playing a 8-man Hard FFA where I've killed fifty (Yes, [B]fifty[/B]) capships. I didn't know there was an acheivement for it. Is there a list of them somewhere?
Retro: In general I agree with the philosophy of your post, but I'm a little more cautious about fulfillinng the "give me stuff" resources until I'm in the top one or two positions in Economy. The reason for this is because I don't want to earn brownie points by giving up 1/2 or 2/3 of my early game purse, only to lose it because my next mission is to destroy structures/ships for a race in another system before I develop long-range jumps. In my opinion, diplomacy is best to se
[quote]Fighters are a lot better vs Seige frigates by the way. Fighters are extra poo vs pirates though cause of the amount of flak they bring. The best way to deal with AI Seige frigates and pirate seige is a few well places turrets covering where you think the AI would seige from, they are super scared of turrets and don't know how to avoid them. If they get brave then the turrets do actually take out the Seige frigates pretty nicely.[/quote] Yeah, it depends on whether I'm expecti
Strange, I've never seen anything like this. Last Unfair AI I played against held on until the bitter end--his Home "Planet" was an asteroid by the end.
I, like Orion, favor a ratio in terms of planetary defense, although it's not always set at 5:2. It's all situational. If you think a planet is going to be hit by a full-on [i]fleet[/i], I usually take Fighters since the AI seems to love them and any one AI-built fleet is likely to be almost half fighters/bombers. If its still early-ish in the game and I think they're going to execute the Trademark-Gayness-Of-All-RTS-Games where the AI sends one or two seige units to some back-ass sector, I'll l
Actually I take the Objective complaint back--there are objective servers but I could never figure out how they worked. I don't think I ever played an objective match that lasted longer than 60-90 seconds, so I never really got the hang of them. I remember one objective map on a boat of some variety, but the game was usually over by the time I could get to the objective room.
Uhh... Assuming this isn't spam to begin with and will be closed/deleted for being offtopic: TC:E blows, and this comes from someone who played ET since it came out and beta tested the original RtCW online multiplay (I remember when Beach was the only map :SURPRISED: ). I like the realism and the guns are very nice, but I can't stand how the game is scored by plus-minus. Terrible idea. All people ever do in TC:E is camp. So if you like games where you can't walk around a corne
Just because they're an aspect of the game isn't a reason in itself to use pirates. ;p It's like in racing games when you crash and it goes slo-mo so they can remind you the game has a physics engine for thirty minutes- sure, it's an "aspect of the game," but it's still one I'll disable if given the option. I might turn them back on eventually, but I haven't found the mechanic particularly interesting or compelling. It does occur to me that Economist might be largely useless without pirates to
Also: why are there no line breaks? That message is supposed to be broken up into paragraphs. Talk about making me look like an ass! :SNIFF!:
It seems to me after about 25 or so games (all offline so far--still haven't got my build order or metastrategy worked out like I'd like to have for online play) the game follows one of two prescribed paths: Either I kick his (or their) ass(es) or mine gets handed to me in fairly short order. In larger games, things usually remain more or less strategically static until I bust open my first opponent, at which point it becomes an entertaining if one-sided campaign whereby I pick apart the re
Nevermind, I figured it out. How I turned them off I'll never know (no ALT+anything command works for me at all, ALT+O to select colony ships just plays a system chime and does nothing, as do all the others) but I found it in my key bindings menu and turned those buggers back on.
Sorry if this has been asked before but I didn't know exactly what to search for since I don't know what the game calls those little ticks next to a planet when you zoom out. Anyway, apparently I pressed a button or something during a game last night that turned these things off. Trying to find ships that I've left behind is now next to impossible. I've scoured the key mapping menus and I can't find any entry for this, but again, I don't know what the game calls that indicator. Anyone know wh