People who play and love Sins are used to the UI for managing resources and technology uplifts. I struggled with the new UI and was at a loss to see how to make it work properly. Fleets didn't work as before, with ships going off randomly. I have a few suggestions: 1. Allow the technology tree to grow and expand. Build flexibility into next steps and allow variations. Strategy on where to place bets on new and unusual combinations. A tinker's toy ap
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