Jimisan

Jimisan

Joined Member # 3180862
2 Posts 27 Replies 91 Reputation

err the game itself was rather cheap ($60aus) compared to other trashy games that vendor for a lot more..($90+aus) new expansion sounds like its promoting turtling btw.

30 Replies 92,082 Views

once mid game LRF spam is over, a balanced fleet works well. subverters, carriers, hc and ur remaining assailents. use hard counters against spam. also keep contorl of neutrals by leaving a few subjugators and assailents at applicable planets, they'll kill any scouts/colonizers floating around. economy wise, research improved harvesting a few levels, and dump ore/crystal on the blackmarket in bulk when prices are high with shift+click(sells/buys 500 instead of 100)

12 Replies 36,379 Views

The Vasari scout, and the advent and TEC colonizer all have this ability. It's on autocast by default, but you have to wait for the ship to accure 60 antimatter points before it will use the ability. The ability is mapped to hotkey W by default. Picture: http://img393.imageshack.us/my.php?image=screenshot6fu7.jpg -ska

2 Replies 6,843 Views

add >Sac cap factory to the above list. It's a nice early game boost. -ska

11 Replies 34,862 Views

In pictures: 1)http://img178.imageshack.us/my.php?image=screenshot4kx3.jpg 2)http://img178.imageshack.us/my.php?image=screenshot5zw4.jpg -ska

4 Replies 9,184 Views

When you click on a planet, click on the planet development button(bound to Q). Additional logistic slots are the button bound to A, and additional tactical slots is the button bound to S.

4 Replies 9,184 Views

The ability is enabled/disabled by pressing the relevent hotkey. The 2 second timer you see is a cooldown. To make them move again you have to disable the ability. -ska

4 Replies 12,760 Views

-__- usually lots of people on, you prob wanna have a lookover some of the threads in the multiplayer forum if you want some basic tips. i recommend any thead created by raging amish

3 Replies 4,331 Views

Umm I usually dont have a problem as Vasari taking out someone's colonizer with 2 scouts. The colonizer's turning circle is so slow if you put the scouts on auto attack and keep them behind the colonizer frigate the scouts take almost no damage.

86 Replies 310,252 Views

Game was on Ironclad Online v1.05, i was hosting using a quadcore, 4gigs of ram, 6 gigs virtual.

2 Replies 2,798 Views