to qoute arby n teh chief.. "lol who cant afford 10$$"
Jimisan
2nd half is excellent for trash talking :)) imo the new powerful defensive structures should require the same command points as capital ships require. -ska
don't let the game get to culture wars!! i guess this only applies to small maps though..
err the game itself was rather cheap ($60aus) compared to other trashy games that vendor for a lot more..($90+aus) new expansion sounds like its promoting turtling btw.
once mid game LRF spam is over, a balanced fleet works well. subverters, carriers, hc and ur remaining assailents. use hard counters against spam. also keep contorl of neutrals by leaving a few subjugators and assailents at applicable planets, they'll kill any scouts/colonizers floating around. economy wise, research improved harvesting a few levels, and dump ore/crystal on the blackmarket in bulk when prices are high with shift+click(sells/buys 500 instead of 100)
sounds like 99% of players on ironclad..
postioning wise, keep your dps ships right in front of the illuminators. this counters their side beams, and also reduces flight time for non-laser weapons.
improved income from higher allegience also improves crystal and metal mine output btw
Ice planets with 4 crystal mines are made of win..ice planets are also nice coz they generate positive income faster ;)
ships in an asteroid field suffer a chance to hit penelty of 20%
Bound to Alt+H by default.
maybe a game version difference?
The Vasari scout, and the advent and TEC colonizer all have this ability. It's on autocast by default, but you have to wait for the ship to accure 60 antimatter points before it will use the ability. The ability is mapped to hotkey W by default. Picture: http://img393.imageshack.us/my.php?image=screenshot6fu7.jpg -ska
Vasari! Their scouts are the most useful unit in teh game :) -ska
add >Sac cap factory to the above list. It's a nice early game boost. -ska
In pictures: 1)http://img178.imageshack.us/my.php?image=screenshot4kx3.jpg 2)http://img178.imageshack.us/my.php?image=screenshot5zw4.jpg -ska
When you click on a planet, click on the planet development button(bound to Q). Additional logistic slots are the button bound to A, and additional tactical slots is the button bound to S.
I have a lot of replays. I mainly play vasari, I can upload some if you want. -ska
The ability is enabled/disabled by pressing the relevent hotkey. The 2 second timer you see is a cooldown. To make them move again you have to disable the ability. -ska
takes a while to move in a horse-drawn cart :)
-__- usually lots of people on, you prob wanna have a lookover some of the threads in the multiplayer forum if you want some basic tips. i recommend any thead created by raging amish
once you've made your account you need to add a player name. once you've added a player you choose that player to goto the lobby.
Full Terran lockdown ftw.
Umm I usually dont have a problem as Vasari taking out someone's colonizer with 2 scouts. The colonizer's turning circle is so slow if you put the scouts on auto attack and keep them behind the colonizer frigate the scouts take almost no damage.
Game was on Ironclad Online v1.05, i was hosting using a quadcore, 4gigs of ram, 6 gigs virtual.