Good evening. A friend and I have been playing a few matches of co-operative Sins, and for the most part it's been pretty stable. However, we've found an interesting issue that occurs when a player merges two fleets of substantial sizes into one fleet. When ordered, the game basically hangs and reports as "unresponsive" from anywhere from a few moments to over a couple minutes, depending on the size of the fleets being merged. By the late game, we got the game to hang
2 Replies
2,236 Views