Tim_ONeil

Tim_ONeil

Joined Member # 3182937
0 Posts 5 Replies 43 Reputation

I hate to think of all the progress that has been lost with the mod and I hope that the former team leaders would turn over the progress. I am willing to lead this project under the condition that all work be turned over for further development. While I only have experience with SWG and modding it I am currently attempting to teach myself modeling with EZ's tutorial and I think its coming along well. Really though I think EZ should be the team leader and I'd love to turn t

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Without the edit button... to clarify I mean it doesn't seem bad that they just explode with minimal debris. If that part of the mod cannot be made stable I think it would be fine as it is in game.

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Good to see you back! As soon as your texuring tutorial is up I'd love to help in any capacity that I can. Right now I'm playing the stable release of the mod. As far as the blowing up of ships, is it possible it would be a warp core breech from the damage? When I think of it like that it doesn't seem bad at all.

285 Replies 604,824 Views

Exactly, if I had spent time attempting to make models I'd be upset that my work was wasted like that. I'm going to go over Ez's tutorial and begin work on some models myself because having played his mod I love it. I can't bear to go back to the default models.

1,754 Replies 4,114,578 Views

I do hope that you will pass this project on to EzraeilBeatus. He has already released a an alpha version of his mod, and there have been many people's models and other contributions that should not go to waste. Star Trek and Sins go well together and its why I bought the game, the possibility to mod it and take a great starting base and make it a game thats tailored to our personal interests.

1,754 Replies 4,114,578 Views