LordSethD

LordSethD

Joined Member # 3184473
12 Posts 56 Replies 10,090 Reputation
Reply to fighters in Sins Modding

I get how to change the number of fighters but can someone tell me how to balance them? I can't seem to figure out how to weaken/strengthen/balance the little buggers.

18 Replies 14,140 Views

I'm making a new race that combines some of the better researches, ships, etc, from each race into one. Well for this I wanted to have six capital ships instead of the usual five, that way I have two from each race instead of two sets of two and gimp. However when I tried the obvious way (finding the capital ship limit, upping it to six and adding another ship) it didn't show up in game. The mod worked fine, the entire system worked fine excpet that sixth ship didn't show up in t

4 Replies 4,840 Views

I'm making a new race that combines some of the better researches, ships, etc, from each race into one. Well for this I wanted to have six capital ships instead of the usual five, that way I have two from each race instead of two sets of two and gimp. However when I tried the obvious way (finding the capital ship limit, upping it to six and adding another ship) it didn't show up in game. The mod worked fine, the entire system worked fine excpet that sixth ship didn't show up in t

1 Replies 2,969 Views

I've never had one of my Advent Capital Ships blown to bits so I honestly can't help. My best guess is that when Resurrection is on Autocast it automatically takes the ship's spirit.

9 Replies 4,405 Views

I usually only use tight formations. It seems like all my ships need to stick close together, get close to the enemy and just obliterate them. It's quite fun. [quote]Tight or even normal fleet cohesion is not always good... Let's say, you have a TEC fleet of 10 Heavy Cruisers and 5 Repair Cruisers. Due to their low range, the Heavy Cruisers will fly close towards enemy units. Normally, the Repair Cruisers would stay away from the action, but with a tight fleet cohesion they can't.[/quot

9 Replies 22,485 Views

Poll ideas -Favorite Capital Ship -Favorite Race -Favorite Planet Type -Stuff about popular mods -Stuff about tweaks and updates I think I got the point across. There are several things that can be made into polls.

1 Replies 11,151 Views

If they do this to the first game's storyline (yes I said first, there's a sequel in the works) then this movie could be astounding. If it ends up being an offshoot with a storyline that vaguely resembles the game (*coughcoughresidentevilcoughcough*) then I don't think it'll be as good.

4 Replies 26,485 Views

[quote]I didn't bother to spend more than a couple of minutes on each texture. Don't expect anything groundbreaking.[/quote] Groundbreaking? These textures blow the water out of the default ones, thats grounbreaking enough for me. Just finished the download, time to test them out. EDIT: Well I love it, the only issue I have is the new space background doesn't look that great. In my opinion there are WAY to many specle stars. Anyone know a way I can stick that in another folder

79 Replies 82,712 Views

So far I have only noticed one ship that can capture the random extractors that you find in plasma storms, asteroid belts, etc. That ship is the Jikara Navigator, scout ship of the Vasari. Are there any others that can capture? I mean I've had the game for a while and i don't think I've seen any.

4 Replies 14,533 Views

[quote]They should fix that because then the pirates attacks no one if you took the one out of the system and you are the target nothing happens. The pirates should attack the second highest bounty (in a system they are in).or just make'em jump systems when they reach high or extreme.[/quote] Honestly I'd love for the next patch (or the patch after) to allow pirates to jump system to their target. It would create a lot of interesing scenarios, and my pirate controlled system would be a

3 Replies 11,918 Views

Sorry if this is in the wrong forum but I'm new here so I may as well try here. My questions is, do the pirates attack out system of where they are? Last night I had an instance where the only inhabitance of a system was a couple of pirate bases (And the other stars were the enemeies and my base), the idea was that they controlled their own territory and you had to stop them. Well when bounty time came around I couldn't raise, and I was the target... but I don't think they ever came.

3 Replies 11,918 Views