Oh...wow. All right, then. Last question: the premade templates on the drop-down list on the bottom left of the group window. All I have to do to have those apply to the planet is select it and click Add, right?
MaulMachine
Oh wow, they didn't even properly implement templates in their own map editor? How did they make all the premade maps, then?
On that note, if all I want to do is replace a planet's default template with one of the Militia templates, all I have to do is uncheck the Default checkbox and use the dropdown menu to Add one of the existing templates, right?
Hang on. I suppose I should mention that all I know about modding is contained within the first ten or so posts in these two threads: Galaxy Forge - Beginners Guide » Forum Post by Zoomba Galaxy forge - How do I specify how many mitilia are on a planet? » Forum Post by Sergeant_Jezza Now the militia trick in the first few posts of the second thread work, inconsistently. S
[quote who="Sinperium" reply="4" id="3084919"]Go to the Modder's Get An Answer page and look at the links on top. [/quote] Which link? None of them leap out at me saying "militia." [quote who="Carbon016" reply="1" id="3084812"]This may not be your issue, but just a heads up that if they're non-colonizable planets you won't be able to do this. [/quote] I'll upload a pic in a sec.
I decided that I wanted to make a map with lots of militia strongholds at the choke points. When I read the tutorials by Zoomba and Goa, I thought I had it. I whipped out a quickie map with just five planets and a star and put militia on the non-homeworlds, by creating a group instead of using a template. I modified the planets in notepad to be owned by RandomMilitia and everything. Yet, when I open the map in-game the planet is barren with no militia in orbit or in ow
Oh, I see. How do I drop it from 10 players to 3? EDIT: Hah hah HAH , found it! I had too many entries in the Players menu. Retesting. EDIT MORE: It works again! Thanks harp.
[quote who="harpo99999" reply="3" id="2313371"]assuming you have sins 1.17/entrenchment 1.03, the galaxy forge maps NEED to be placed here for xp C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge [/quote] NOT in C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge\Entrenchment ? Also, I tried movin
[quote who="GoaFan77" reply="1" id="2313360"]1. Put your galaxy forge maps into the GalaxyForge folder located in the AppData Sins of a Solar Empire folder (where you put your mods). [/quote] Where I put what mods? I'm using vanilla Entrenchment.
I tried making some simple maps in GalForge a while back, before Entrenchment, in 1.05 I think, and they worked fine. I tried again a while back in Entrenchment and it didn't work at all. I tried making a map with the map designer and loading it in GalForge, that didn't work either. Where should I put the map files now? What files do I have to edit to get the game to see the maps? How do I prevent auto-defeats? What causes them?
The images for the Civilian and Military research trees on the TEC research page are reversed.