(ooe)scorpion

(ooe)scorpion

Joined Member # 3186193
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Reply to Halo MOD? in Sins Modding

[quote]I think it is just a ship created for what ever that wiki was about there were other player made ships on the site, I searched halopedia and found nothing.[/quote] On closer inspection it is UC but looks like halopedia was fooled 2 (as it has been taken down from there, there was a link from the marathon page 2 it) Oh well sorry guys! but im still pro shields (late, crap and high research also 4 some vessels) But that site has some concepts we could use too.<br/

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Reply to Halo MOD? in Sins Modding

[quote]I don't see any source on the wiki page, where are they getting their info?[/quote] Yeh thats why im looking for halopedia (which is where i saw it first)

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Reply to Halo MOD? in Sins Modding

[quote]Plasma torps were their strongest as far as I recall. It only took a couple torps to destroy a SMAC platform. Their pulse lasers were like, "basic" weaponry. On par with Archer missiles in terms of use.[/quote] As I said before they seem to outdo torps in terms of outright damage [quote]You can't just build something cuz you see what it does. It's like, I can see a car drive, does that mean I can magicly build one? You have to know HOW it works, and the UNSC didn't have a clue h

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Reply to Halo MOD? in Sins Modding

[quote]Reverse engineering the covenants weakest ship-to-ship weapon really isn't that far fetched. Not only did it take them like, 20 years minimum to do it. But in real life, we can allready use lasers.[/quote] The pulse laser is their weakest? Aren't the plasma torps? I mean apparently a Halcyon can only resist 1-2 lasers, where at the end of the first level of halo we saw the Autumn taking like 8 torps. And at the end of Cairo station (halo 2)we saw a Marathon get badly d

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Reply to Halo MOD? in Sins Modding

I wasn't sure as i read it like 2 years ago, Im sure i read it somewhere though. My point was if they could do it with pulse lasers why not sheilds? Yeh with the artifacts i was thinking Contender class- enhanced fleet sizes or acuracy or enhanced reactors Metal-Doesnt need changing really-there is one were you get regeneration rates better ect. Hurakagonk(i cant spell it)- faster repair rates. Oracle-Does somthing for culture (like the manif

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Reply to Halo MOD? in Sins Modding

Oh and BTW i think that an artifact should be a contender class AI

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Reply to Halo MOD? in Sins Modding

I believe in fall of reach it said humans had small shield ships that could protect small ships with a weak shield. Also the Hood class battlecruiser was being upgraded with shield tech and pulse lasers. And everyone keeps saying that they couldn't reverse engineer it that fast and they didn't capture a covenant ship. Oni has pulse lasers, the Hood class was getting pulse lasers. There are just some parts that aren't explained. Also mabybe you are looking at the personnel and s

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Reply to Halo MOD? in Sins Modding

http://nikon.bungie.org/misc/sloftus_scalecomparison/UNSC-Covenant-scalechart4.gif sorry if it has been posted-good sizechart

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Reply to Halo MOD? in Sins Modding

Also for caps you could make a special having temporary shields because of the unsc shield platform. Also the spirit of fire could be like the akkatan (its the akkatan that colonizes right?) The hood class as the marza For the research branch As i said before, the Gettysburg update-faster slipdrives. Also faster sub light travel- covenant armor found Faster repair- the covenant engineers (they dont care who they work 4) Also 1 last thing, we

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Reply to Halo MOD? in Sins Modding

Nice model :D (Also in my post im meant 1/3 not 1/2) Oh and don't forget UNSC have shield platforms

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Reply to Halo MOD? in Sins Modding

About the frigates, they are supposed to be 478m, and the marathons are supposed to be 1.19km, so 1/2 is a little to small. Also just some thoughs. The Hood class would be a great addition, it has 2 heavy-macs (Not as powerful as a SMAC) It also has 3 twin-turrets with like a light mac that reloads faster (1 round every 15sec) but also don't do as nearly as much damage. It also has sheilds (not as good as covies, maybe 500-850 points in game) Also with the Hal

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Reply to Halo MOD? in Sins Modding

Remember the pirates dont have shields (and neither do the unsc :p) Canadaman777 can you marry me to your models?

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Reply to Halo MOD? in Sins Modding

[quote]do you have the link? Searching-here are some pics. http://nikon.bungie.org/misc/infinityloop_poa/?page=2 In particular http://nikon.bungie.org/misc/infinityloop_poa/index.html?display=12706-27-186646 I cant find the forum link though. This model is out of proportion to the regular halcyon btw.

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Reply to Halo MOD? in Sins Modding

There is a model for the Pillar of Autumn in the Lightwavegroup forums, by Infinity loop it is very high detail but will need a reskin-this could be the un-upgraded halcyon. Also for the colony ships, what about a frigate with the booms combined and hangers in that area, with the aux engines removed, making it slow. Also 2 50mm auto cannons. (garda flak frigate like) Also for an upgrade, the Gettysburg upgrade which gives the unsc covenant speed slipdrives.

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