sorry for double post. (:(
Revex
From what i've read, which is the post and all replys is that players are seeing what chokepoints really are... a bottleneck where you trap and counterpunch the enemy. choke points are best when applied to a defensive and offensive strategy. FEINTS. A well planned a implemented feint will almost always cripple an average player or even a competent one. a sample strategy which i always enjoy to use is a double feint. Build an outer edge ring of turrets and hangers on the opposi
From what i've read, which is the post and all replys is that players are seeing what chokepoints really are... a bottleneck where you trap and counterpunch the enemy. choke points are best when applied to a defensive and offensive strategy. FEINTS. A well planned a implemented feint will almost always cripple an average player or even a competent one.