Oh, and I don't know if I would want this because it would complicate the game and add sooooo much strategy to the game, but isn't space 3D, and not planar. Add that Z-Axis instead of just the X and Y..., "In space you can't cost effectively defend a planet because it can be easily attacked from any direction."
xEnder09x
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This game reminds me alot of Eve online..., anyone ever played? Very similar. So one big problem with size is, for jumping, phase jumping or what ever it is called... size affects that (Mass) and a ship or object would rip itself apart if pushed to that speed so some of the epic sized objects wouldn't be able to move from planet to planet, or system to system. Or, I don't know exactly what I'm talking about, but I just know that a planet would go to nothing if we strapped rockets to it
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