[quote who="boshimi336" reply="5" id="3131402"] Quoting Hyrim, reply 4The online game is more dynamic - suddenly fleet choices, strategy and advanced tactics matter Not so sure about this one really but if you're up for a SC2 style click fest then sure. Advanced tactics such as flanking, decoying, macro and micro managing your ships and their abilities as well as fleet composition and what goes where can be had on larger maps with harder AI opponents (to
Hyrim
The idea of setting a fixed time for committing to fleet upgrade capacity is a silly one, it ought to be decided by strategic considerations during the match - the reason this question even came up is because in the single player game the AI is not challenging enough to force you to build a bigger fleet. In multiplayer it is not viable to sit on a pile of cash - you simply must build fleet, now, or be annihilated. I suggest you try out multiplayer or, if you wish to s
The normal AI is a joke, trying playing on a harder difficulty settings - I'd suggest a minimum of hard or unfair. At that level the AI is still a joke, but a joke with truck loads of credits. On these difficulty settings learn how to be aggressive, how to colonise quickly (i.e. using lone colony frigates with static defence platforms), how to make an economy quickly and indeed how to make a fleet quickly. Anything more advanced than these basics cannot be learnt offline. Make the
Are you playing against the advent? In the late game they can build culture cannons (superweapons) which sends a huge culture hit to any planet the players wishes. This is more common in single player than multiplayer though, as in multiplayer its consider to be weak and inefficient as far as superweapons go
I believer it was only corporate verions of the software that were affected.
Well what you do is to register the serial number to an impulse account. Once its registered you can redownload it as many times as you like. You can archive a game, alowing you to back it up to a cd drive from which you can reinstall it (with all patches allready installed if you archived a fully updated version). So really GOO is hassle free and I have no problem using. Yes its DRM but it skips all the annoying intrusive things usualy asso
Please be more speciifc. What race were you fighting. IIt could have been your own, your ally's or your enemey's armistice ability if you had a level 6 akkan.
Pentium 4 is old, and was never that well designed to start off with. My laptop has a 2 year old mediocre T7250 2 ghz dual core and it runs sins without issue or lag (unless you are talking about end game hughe multi start map). I am freely able to alt tab out and browse the internet, and can run itunes in the background no problems. Its probably time to switch to a newer CPU. You would need to upgrade the motherboard too but the rest of the components could probably be retained
Entrenchment is definatley worth it. Starbases are a massive improvement to the game and add a significant strategic layer to the game. Also probably 90% of online games are on entrenchment, if you ever get the itch to play versus real people (which you should because its great fun). It is a separate game to vanilla, and you will still be able to play vanilla sins at will. If the downloading makes you uncomfortable just back it up to a cd the first time you download it.
One thing that would be nice is to be able to put bounty on a particular planet/structure/ship rather than an entire civilisation. So you could get pirates to snipe out some unprotected labs which would be a bigger improvement than just improving ships which are still going to waste themselves uselessly on defesnes anyway
Would be great. Not do mention being in the feed spot would have the potential to be interesting!
[quote who="Ratya48" reply="9" id="2456737"]Anyone else play Pharoah or any of the other Impression city-building games? I ate those things up.[/quote] Yes I loved Pharoah! Great game and best of the Impressioins games IMO. Still take it out for a spin from time to time.
Install impulse, download updates. Check out www.impulsedriven.com. Its Stardocks version of steam but it has some advantages, cheifly that you don't need to connect to the net to play single player.
http://www.nvidia.com/Download/index.aspx?lang=en-us http://www.amd.com/uk/Pages/AMDHomePage.aspx If you don't know what graphics card you have go to start --> run, type in DXDIAG and press enter and go to the "Display" tab of the DXDIAG window.
does it have the potential to be a good and worthwhile expansion from this ground work?
Ok so I placed a preorder right when you first could but just had to cancel it because my credit card was stolen. I wont be able to place another order untill my replacement card comes in about a week. Does anyone know if I will still be eligible for the beta when I place my order again? Or is there a window of opportunity for joining the beta like with elemental?
One of these threads should be stickied. Seriously how often does this question come up?
Is your version of sins fully updated? You will need to download and install impulse to update sins. Visit http://www.impulsedriven.com/
Vasari have several advnatages that they need to exploit. The first is neutral extractors, Vasari claim these using cheap and fast scouts rather than colony ships. Use your scouts to claim and keep neutrals all over the map even in enemy territory. In large team gamese a good vasari strategy is to rush a starbase on the closest homeworld (need feeder backing for this). Its hard for the enemy to deal with early on, just make sure you back it up with some fleet.
can't say I have ever experienced this, so is your game at the latest version (1.041) and are your graphics drivers fully updated?
If you had downloaded updates for vanilla sins you will have had to register the serial to an email address. If you know the email address it would have been registered to just use the look up serial number functionality on Impulse (click the "?" button in the top right hand corner). Otherwise contact support
Fully update the game and graphics drivers and it should be fine
multiplayer is fun. *cues dirty*
@ Wingflier, first of all Ironclad develops the game not Stardock (they just publish it). Personally I like the rock-paper-scissors system. You can't have a wonderfully intricate game AND expect it to have mass appeal. What I think would have been a good design system is for the armor type of each to be shown for each unit on the data card and long with it the damage multipliers against it, (same goes for the damage multiplier) rather than the strong versus stuff thats shown currently.
Technical performance?