KingSpartan

KingSpartan

Joined Member # 3196095
0 Posts 62 Replies 70 Reputation

[quote who="Yanxa" reply="1133" id="2656373"]Will you be rebalancing the ships? Like, instead of having 20k armour, will you drop it down to a more reasonable 4k, likewise with the weapon damage?[/quote] i dont think they will and i seriously hope they will not do it because this is one of the best things about this mod, real capital ships,i dont even play original sins anymore because capital ships were made out of paper there,they couldn't stand anything,a couple neut

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You either read the readme file or you just extract the folders Gameinfo string and textures inside the Mods-Entrenchment v1.041/Sins of the 13th Tribe v0.8 folder and when it asks for you to replace you say yes to all.As easy as that assuming that you know where the mod folder is :)

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Patriot,you can find the tutorial only one page before this.. page 20 by CloudsClear [quote who="CloudsClear" reply="498" id="2412016"] For anyone who also comes into this cold, ie, without an existing installed 1.03 version to install, I got it working by... - Installing the latest updates for Entrenchment and Sins. - Creating a new directory in the mods directory labelled 1.03 instead of 1.041. - Unzipping the main v0.8 file to the mods 1.

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[quote who="Thoumsin" reply="7" id="2323977"] Quoting KingSpartan, reply 17 im sorry to hear that,oh well i hope you manage to fix it someday. White or glowing ship will be no more a problem soon... Already 3 capitalship corrected these week-end ( Galactica, Mercury, ... ) [/quote] This is exelent news!!

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[quote who="kyogre12" reply="18" id="2320529"] Quoting KingSpartan, reply 17 im sorry to hear that,oh well i hope you manage to fix it someday. You're not the only one The Cylons work, though [/quote] Indeed they do :) and they are quite good too :) Nothing better than a butt-load of missiles anihilating everything ;)

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I was wondering,is it just me or colonials capital ships,(mercury and galactica) still look kinda white and from some angles even worse than before. The viper mk ii looked amazing indeed and the cylons look nice too now.Playing with the cylons really requires you to use the advandatage of cheap capitals cos otherwise the colonials will find you to be no match so the balancing is now cool. Great work!

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Reply to Halo MOD? in Sins Modding

Pretty cool,the bright green color represent the current teamcolor,right?With a dark background it looks a bit odd,like a spaceship with neons :P

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Reply to Halo MOD? in Sins Modding

I am sure you will :) You wont leave us that easily :P People need a brake from stuff so have one long and enjoy it ;)

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Reply to Halo MOD? in Sins Modding

[quote who="Dinoff" reply="24" id="2304417"]yeah canada ive completely lost all motivation because i lost all of my work. everything because i had to reformat my computer last night and i forgot to back up the mod folder.[/quote] oh no!! thats sad to hear,happend to me too once,lost like 5 years of collected materials.

2,504 Replies 4,903,077 Views