If you come on at least 3 times a week (or if you always come online during the weekends) post your name. Doesn't matter if your a good player or bad player. This way we can get rid of bad players by mixin' the population together. Name is "_Silver_". Add me (Why? Cuz im a stalker!!!) j/k
Schematix
Does anyone know how long it takes to build a strikecraft? I know everything but that at this point... They cant be all the same otherwise advent would be at a huge disadvantage. They technically already are because of Vasari's Phase missiles and TEC's Armor/Hull upgrades along with AOE Anti Strikecraft abilities (luckily this is good with Dunov's Magnetize)
How long does it take to build a strikecraft? how much antimatter does it cost? does it differ between ships? (aeria drone host or lasurak etc.) And jeez lay off the phase missiles. You guys like exploded all over the place :)
Wow...Well I intended to make a "group" of posts that reveal the truth of specific areas of game. I made this just to improve my gameplay ( I discovered the power of the Skirantra a day before i first posted this up) and maybe help some others. Most of my questions have been answered thanks to you guys. I tested out using the Vasari Fighter to see how long it took to reload by making it stationary and it was flipping huge! The thing just sat there shot a missle then waited another 30 secs, by
Thank you again... When I say payload i mean the actual "bomb or missile" the strikecraft fires. The actual round could deal 5000 damage and take 5000 seconds to reload so it would result in 1 DPS but if it took the fighter 10 Seconds to turn around and shoot another round then everything would be ok considering the fighter doesnt take longer to turn around then to reload. This is also referring to the "stationary" strikecraft tactic. If it takes 1 Second to reload and the payload is 10
Thanks guys - especially for the quick response. I'd still like to know what the payload is but this is good. -Pbhead - Is that really true? The Hold position thing? do they just stay put and shoot their stuff whenever things get close? If the cooldown is 4 to 5 secs then the time it would take for them to make their pass or run wouldn't matter anymore and they could just fire away like a Missile Battery.
Hey I've been lookin at damage vs armor charts and dps charts and all sorts of things. I realized that StrikeCraft can go off in many different directions. Vasari Bombers Hit their target and break away from it. Meanwhile their fighters go as fast as they can and go straight past the target. Of course they both drop their payloads. Why do they do this? Another thing : Isn't it better to have 3 Strong Ships rather than 9 weak ships - both of equal Health and DPS overall. The only reason this m