HYPERPOWERi

HYPERPOWERi

Joined Member # 3206739
0 Posts 10 Replies 652 Reputation

Hi! I've pre-ordered Elemental previously and am now trying to download it via Impulse. Unfortunately I don't have a very stable phone line; it got flooded in a storm not long ago and I still get disconnected every once in a while, probably every half an hour to an hour. Whenever it happens, Impulse stops downloading Elemental and tells me that the file size is smaller than expected. It won't let me resume the download; instead it just starts from 0%. ): A friend of mi

8 Replies 5,618 Views

[quote]The level design in Painkiller is amazing.Hell yes it is. Shooting up churches, army bases, and orphanages in Purgatory, filled with the minions of Satan.The more I play that game, the more I absolutely love it. It's ridiculously fun.[/quote] The last level of the original is time-frozen in the moment a nuclear explosion goes off. How fucking beautiful and unique was that?!

62 Replies 175,946 Views

Oh, yeah, thanks instant! Duke Nukem was great fun over modem. (: So was AVP (didn't play AVP2 for more than a day). AVP multiplayer was fantastic. I loved stalking my buddy, who'd play a space marine, as an alien. You could hear his motion sensor going off and he'd freak out and then, once you get close enough, you'd get to bite his head off with your compund jaw. ((: Oh, hell, can't believe I forgot Quake. Music by Nine Inch Nails and a great game all around. Epic. [

62 Replies 175,946 Views

Thief 1 (Gold) and Thief 2. They're far from the average representative of the genre, but they're by far my favourite video games. Thief 3 is good enough. I played the original UT a lot. LAN at work. It rocked! Team Fortress 2 is a world of fun with a decent team/clan. Doom 3 is great, so's Condemned. Similar sort of feel to both games, but Condemned relies heavily on melee - which is designed very nicely in the game. Doom 3 has amazing sound effects. In a pai

62 Replies 175,946 Views

[quote]Starcraft's campaign was mind-numbing to me. It was just "Huge AI base. Kill it" over and over.[/quote] Nah, man, remember the infiltration missions? The freaking sweet science vessel Amerigo. The following cut scene was so badass for its time. There were plenty more. Besides the characters and the pretty neat storyline made the pitched battle missions bearable.

71 Replies 222,210 Views

uranium, i'd throw in a few others certainly. full throttle, monkey island 1-3, severance: blade of darkness, anachronox, psychonauts, the longest journey, dreamfall, icewind dale 1 and 2 (iwd2 is my favourite infinity engine game after planescape. i loved the villains), startopia... well and a fuckload of others. thief, thief, thief. garrett for the epic, unadulterated win. hell, stuff like eye of the beholder, another world, flashback, chaos overlords, simon the sorc

71 Replies 222,210 Views

PS. There are S.T.A.L.K.E.R. [link="http://en.wikipedia.org/wiki/Airsoft"]airsoft[/link] events held in Ukraine pretty regularly. [img]http://photofile.name/photo/star-dreamer/95082222/large/97706204.jpg[/img] [img]http://photofile.name/photo/star-dreamer/95082222/large/97706209.jpg[/img] [img]http://photofile.name/photo/star-dreamer/95082222/large/97706227.jpg[/img] [img]http://photofile.name/photo/star-dreamer/95082222/large/97706220.jpg[/img] [img]

15 Replies 5,293 Views

I'm with foodro. I got pretty fed up with generic FPS and S.T.A.L.K.E.R. was a breeze of fresh air. One of the highlights for me is the game's atmosphere. The environment is immersive. There is a day and night cycle, changes in weather, even wind. Now imagine a stormy afternoon, a pack of mutated dogs the size of a pony dragging a corpse across a wind-swept field and you'll understand why S.T.A.L.K.E.R. still retains a solid fan base. I remember vividly the first time

15 Replies 5,293 Views

I loved Sacrifice. It had some insane unit concepts and a trully unique gameplay, like a game of Battlezone inside a schizophreniac's fantasy. (: The single-player campaign gave you the choice of sides in every mission (up to the later parts of the game, where you had to take the plunge and side with a faction of your choice to the bitter end). It had an authentic non-linear structure I've yet to see outside of Sacrifice. I loved Charnel's speeches, though I'd always end up sid

2 Replies 159 Views