[quote]The level design in Painkiller is amazing.Hell yes it is. Shooting up churches, army bases, and orphanages in Purgatory, filled with the minions of Satan.The more I play that game, the more I absolutely love it. It's ridiculously fun.[/quote] The last level of the original is time-frozen in the moment a nuclear explosion goes off. How fucking beautiful and unique was that?!
HYPERPOWERi
Oh, yeah, thanks instant! Duke Nukem was great fun over modem. (: So was AVP (didn't play AVP2 for more than a day). AVP multiplayer was fantastic. I loved stalking my buddy, who'd play a space marine, as an alien. You could hear his motion sensor going off and he'd freak out and then, once you get close enough, you'd get to bite his head off with your compund jaw. ((: Oh, hell, can't believe I forgot Quake. Music by Nine Inch Nails and a great game all around. Epic. [
Thief 1 (Gold) and Thief 2. They're far from the average representative of the genre, but they're by far my favourite video games. Thief 3 is good enough. I played the original UT a lot. LAN at work. It rocked! Team Fortress 2 is a world of fun with a decent team/clan. Doom 3 is great, so's Condemned. Similar sort of feel to both games, but Condemned relies heavily on melee - which is designed very nicely in the game. Doom 3 has amazing sound effects. In a pai
[quote]Starcraft's campaign was mind-numbing to me. It was just "Huge AI base. Kill it" over and over.[/quote] Nah, man, remember the infiltration missions? The freaking sweet science vessel Amerigo. The following cut scene was so badass for its time. There were plenty more. Besides the characters and the pretty neat storyline made the pitched battle missions bearable.
and for that old school e-penis, elite, wasteland and old x-wing and tie fighter games. yeah, dark reign!
uranium, i'd throw in a few others certainly. full throttle, monkey island 1-3, severance: blade of darkness, anachronox, psychonauts, the longest journey, dreamfall, icewind dale 1 and 2 (iwd2 is my favourite infinity engine game after planescape. i loved the villains), startopia... well and a fuckload of others. thief, thief, thief. garrett for the epic, unadulterated win. hell, stuff like eye of the beholder, another world, flashback, chaos overlords, simon the sorc
PS. There are S.T.A.L.K.E.R. [link="http://en.wikipedia.org/wiki/Airsoft"]airsoft[/link] events held in Ukraine pretty regularly. [img]http://photofile.name/photo/star-dreamer/95082222/large/97706204.jpg[/img] [img]http://photofile.name/photo/star-dreamer/95082222/large/97706209.jpg[/img] [img]http://photofile.name/photo/star-dreamer/95082222/large/97706227.jpg[/img] [img]http://photofile.name/photo/star-dreamer/95082222/large/97706220.jpg[/img] [img]
I'm with foodro. I got pretty fed up with generic FPS and S.T.A.L.K.E.R. was a breeze of fresh air. One of the highlights for me is the game's atmosphere. The environment is immersive. There is a day and night cycle, changes in weather, even wind. Now imagine a stormy afternoon, a pack of mutated dogs the size of a pony dragging a corpse across a wind-swept field and you'll understand why S.T.A.L.K.E.R. still retains a solid fan base. I remember vividly the first time
I loved Sacrifice. It had some insane unit concepts and a trully unique gameplay, like a game of Battlezone inside a schizophreniac's fantasy. (: The single-player campaign gave you the choice of sides in every mission (up to the later parts of the game, where you had to take the plunge and side with a faction of your choice to the bitter end). It had an authentic non-linear structure I've yet to see outside of Sacrifice. I loved Charnel's speeches, though I'd always end up sid
FPS and adventure. Currently playing through The Longest Journey. Waiting for A Vampyre's Story.
21. I'm surrounded by gamers aged 30+. It would surprise me if SoaSE didn't have the mature age audience.