james340

james340

Joined Member # 3208487
1 Posts 3 Replies 114 Reputation

I don't know if it is. To be fair I doubt it would work the way that I'd want it. Its quite different, as you said. Ideally a fully dedicated game (a well made game and engine) would be the only way to fully realise the scope of what I'd perfer...and it would appear there are very few who think my idea is a good one... : (

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I get that, but that's not really what I'm talking about is it? I'm not saying the game itself should have been like what I've posted - I'm talking about making a mod to change the game (if people so desire) to be like my idea. A game mod isn't exactly like the game...I mean, what would be the point? I'm just thinking that if someone was after a RTS game with tactical fleet simulator qualities as well, this would be a cool way of doing it...

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Really? I would have thought it wouldn't be to hard...all you'd be doing is implimenting parts of the AI. But then again, I don't know enough about Sins... Thats a shame, I think my train of thought is quite a cool idea. It'd be cool if a developer made games more like that. Or if they made something like this idea that I posted on another forum (http://forums.filefront.com/st-a2-rants-raves/365443-rts-what-if.html) its not spam or advertising or anything, just a few thoughts I posted a

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This is something that I have been looking for for ages. Is it possible to make it so that the AI controls you're research, base building and fleet construction? I'm considering making a mod in which you are the Fleet Commander - nothing more, nothing less. You have no control over what the scientists are researching, nor do you build trading posts and such. That is up to the government and the bureaucrats/emperor/whatever (we'll assume Govt). The Government funds the

10 Replies 3,463 Views