MagnoCain

MagnoCain

Joined Member # 3209204
5 Posts 38 Replies 234 Reputation

How about this: The EDF would have Juggernauts (cap ship) , Mantas, Thunderheads, and gunships all for normal price; and be abble to build a super-expensive warliner. The Confederation could have Roamer warships and treeships (cap) for cheap and Juggernauts (cap) and Mantas for a higher price/research lvl.

19 Replies 19,047 Views

Ok, here it goes... 1. the present 2. Ildarans also have Cutters and Streamers, with other generic undefined ships. Do the Verdani orb things in book 7 count as ships? But yes, the Ildarans only have 1 type of ship. 3 and 4. Maybe the playable races would be limited to the Confederation (hope I didnt spoil anything), the Hansa, the Ildarans, and the Klikiss. The Faeros and Hydrouges could be pirites/planet defenders, and the Wentals are mine able recources to use againts them.

19 Replies 19,047 Views
Reply to Halo MOD? in Sins Modding

[img]http://images.wikia.com/halo/images/0/09/Longsword-Specs.jpg[/img]

2,504 Replies 4,908,324 Views
Reply to Halo MOD? in Sins Modding

http://halo.wikia.com/wiki/Longsword

2,504 Replies 4,908,324 Views

What? It is creative feedback. Ok, gotch ya.

1,324 Replies 1,499,520 Views

Invading planets would be an option. My opinion on the Mod Beta. -gravity wells are too big for the camera -I cannot tell the between the Imperator I class (ISD) and the Imperator I class (Venator) because they have the same name. -Weapons are uber powerful against the normal 3 races -No Nebulon-B escort frigate? -It would be nice if the roles of the ships were more clearly explained (this ship is often used to scout for enemy bases...ect) -Other than that i

1,324 Replies 1,499,520 Views

Kevin J. Anderson's epic space series , The Saga of the Seven Suns , has quite a few space craft that could become a mod. For any of you that have read the series, the TEC is simular to the EDF, and the Advent to the Ildaran Solar Navy. Other races could be the Faeros, Hydrogues, Klikiss, Roamers, Verdani, and Wentals. I am just tossing the idea out into the community.

19 Replies 19,047 Views

For ground invasions... maybe have ground attacker ships with a number of troops in them. when given the order "invade planet" they send down troops. there is a little bar on the planet that shows the progress of your troops.

1,324 Replies 1,499,520 Views
Reply to Halo MOD? in Sins Modding

Could the flood just attack everyone, and if you pay them it is your fault for wasting your money?

2,504 Replies 4,908,324 Views
Reply to Halo MOD? in Sins Modding

So... any idea when this mod will come out? A week? A month? A Year?

2,504 Replies 4,908,324 Views

What is the file type for SoSE mods? I have a mod in the right folded but it wont show up in the game.

34 Replies 33,258 Views

What would be nice is if you can choose the skill level of the AI player, or choose for the empire to vanish. If someone quits in-game, their Ships and world either become guarding forces (like what protects a planet at the begining of a game), or the empire vanishes enitrely (leaving nothing). Just the option would be nice.

11 Replies 46,193 Views