I have a question about a problem that I've been having. Sorry if this has been asked before. I am making a 4v4 map in Rebellion for myself and my brick-and-mortar friends. I think I have the map the way I want it. I put it in the C:\Users\myusername\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForge folder. When I go to play the game, it stalls at the loading screen. The loading screen come up just fine, but the progress bar does n
MagnoCain
When I try to log on I get a message that says "Old version of sins detected. Ensure you have the latest update". I have Entrenchment version 1.051.042, and Impulse says this is the latest version. Why can't I connect? What do I have to do?
When I try to log on I get a message that says "Old version of sins detected. Ensure you have the latest update". I have Entrenchment version 1.051.042, and Impulse says this is the latest version. Why can't I connect? What do I have to do?
When I try to log on I get a message that says "Old version of sins detected. Ensure you have the latest update". I have Entrenchment version 1.051.042, and Impulse says this is the latest version. Why can't I connect? What do I have to do?
You have probably seen this link a million times, but just in case, here it is. http://wolfsshipyard.mystarship.com/BSG_GNS_CD.html This has many ideas for Battlestars and, more importantly, smaller ships.
So what is the most recent, up to date version of this mod for Entrenchment? Is .96 the furthest so far?
Anyone seen the Red vs. Blue Halo 3 beta video? I feel like that. Instead of chanting "Halo 3" I am chanting "ess ay ee". What? There are tear gas grenades in SAE? Im gonna update my blog. [e digicons]:grin:[/e]
I feel like chanting something.
Great Mod. If noone has mentioned it before the cylon missle/beam turret has a glitch where it dosen't fire. The missles are traped in an invisable buble unitl they run out of fuel. I like how the Cylons start with 4 cap ship slots open. I wish the cap ships were cheaper so I could have more basestars!
The splotch on the plaque is growing!
Im looking to see if the mod is up between every game...
Where do you get the alert animations from?
Just in case you happen to run out of ideas for ships, this website http://wolfsshipyard.mystarship.com/BSG.html has some neat ones. There is a lot however. I understand if you already have enough, though. Just wanted to inform you.
Just to make sure...is there any version that will work with "normal" Sins 1.16?
Again, just pointing out some very minor flaws that I noticed to try to help the mod out. It is my way of trying to help. I am glad that they are being taken care of. Thank You.
I just finished 2 skirmishes. Here are my comments and constructive criticisms before I forget them. The Federation voice sounds like it is saying "all hands on sanctions." The K'vort (big bird of prey) has a few moddeling issues (see-through). The ships move really slowly. Not all the Cap Ships have abilities. The Star Wars Mod (I think) has many more ship slots, with many more
Is there a version out for v1.1?
Thank You. It works now.
I tried to get the beta by going to the downloads https://www.sinsofasolarempire.com/update.aspx page, but that tells me to download this link. So I do and all the application does is send me back to the aforementioned download page. Closed Circle. Can someone plz give me a some clear steps (or a link with clear steps) to follow to get v1.1? Thank You.
Even though I would love a normal cloak, I for one would be fine with a cloak that only works when you are still (for traps). But if you have it working, like I said, that is great. A little cloak is better than no cloak.
I am sure that it has happened many times to each of you that when a noob quits an AI takes over for him. That AI then precedes to own you. I think there should be an option on the game-setup menu that allows the host to choose what happens when a played quist or falls out. There should be opitions that when a player quits they; completely dissapear like they were never there, stay there but cannot move (defensive only), or are replaced by a specified AI. The game-setup menu in Sierra
"I have some decent non canon units to fill the romulan ranks up with. The only faction that is going to be a real challenge is the Breen." Ok.
Very good job so far. One thing. The Rombulans are hard to play since they only have very small ships or very lager ships. I know this is not your fault, but I think that the Romulans need a ship in between the warbirds and the scoutships. Something like these... There are of a bunch of uncannon ships here.
Any news with the mod? Possibly a relelase date?
There is already a thread on this. [link="https://forums.sinsofasolarempire.com/318803"]WWW Link[/link]